Skip to content

General

Help us improve by sharing ideas and voting for the best ones or entering bugs so we can track and fix them.

General

Categories

442 results found

  1. Hello,

    me and my friends use the "fast start"-function to speed up the game...
    We hafe now started a round with bots and i think this work not more hmm???

    All players are finished but the next Round will not ready...
    I think you must update the script, so that check only the real players and then process the round.

    Paykoman

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  2. Ship name text disappears after apostrophe after attempt to rename.

    Example, if named "LDSF - FC 'gs4' no clans", it will be "LDSF - FC " once you go to rename it.

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  3. Big Beefer created a full ladder system with built in achievements for Die Hard games. It is awesome - please see it here:
    http://planets.nu/_library/diehard/diehard.html

    Please implement this system for whole Planets.nu site and add achievement badges to the player profile page.

    This does not have to replace existing system in-place, it could compliment it like it does for existing Die Hard games.

    109 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  4. In my private game with AI, this bug happened twice so far.
    I managed to capture a ship from AI player which had -45 colonists onboard.
    This bug can be reviewed in game http://planets.nu/#/sector/135487 turn 25 (Ship #50, Firecloud captured from Borg) and turn 36 (ship #36 captured from Bird Men)
    The game didn't accept commands for the caputred ships since the colonists onboard are upped to 0.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  5. I would like the ability to share VCR's with other players, without necessarily having to be a formal ally. The battles are the whole reason this game is so fun, so easy sharing of VCR's would let us all see more battles.

    This is also a great way to learn when starting out, by seeing what battles are effective or not.

    There are (at least) two possible ways to do this:
    1) Have a share button in the vcr interface to share a single vcr with another player.
    2) Have a permanent "always share vcr's" option for other races in…

    8 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  6. SubRace would take the place of KillRace in some games. In those games, after no replacement signs up for an open position for 3 turns, the A.I. takes over the position. All diplomatic states are returned to neutral.

    35 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  7. Vulcan Sector, game 117675 was a public game and part of the Planets Nuniverse Campaign.

    After host run on 29.Jan.2015 the game disappeared from players game lists.
    Regular turn message for turn 47 was sent but no further information about the game issued.

    Victory conditions were not met by any party to justify ending the game.

    The game cannot be found on the public front end, e.g. any of the game lists.

    An explanation on the whereabouts of the game would be much appreciated as a considerable amount of time was invested by the participating players.

    5 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  8. Be able to share notes when in full alliance. Also planets colors.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  9. 2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  10. In the MvM format it is possible to intercept and tow cloaked ships.

    Hercules sector, MvM game #119631

    I was able to "Try to intercept" and follow another midshipman's cloaked ship over multiple turns. Another midshipman was able to tow the mentor's cloaked ship. This could never happen in a regular game.

    (we have agreed not to use these exploits)

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  11. I used to like to play with all different types of maps. Some that get more dense as you move to the center, some that are arranged as a series of spiral arms. Some that had pretty empty centers and more dense as you reached the sides.

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  12. On the "Fix" submenu listing the ships in orbit at the starbase, show the % damaged and current vs undamaged crew numbers.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  13. Currently, a replacement player doesn't receive a Tenacity penalty when they leave a game before it ends. I suggest that this exemption only last 10-20 turns. If a player doesn't know that they're in an unplayable game before 20 turns, then they shouldn't be entering a game as a replacement, and deserve the penalty.

    4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  14. It is possible for a player's name to contain special characters. For example:

    >>mcn_ninja_nation<<
    

    If I look at a game that this player is playing in, and click on their name hoping to view their account, the link is incorrect because the "greater than" and "less than" symbols in their name are not sanitized before adding them to a URL.

    http://planets.nu/#/sector/119168
    

    It would be okay to just prevent special characters in user names. If such characters are allowed, then user names need to be sanitized when used as part of links.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  15. This is to block the Crystal/Privateer hole that allows HUGE accumulation of Achievement points due to giving a ship to a Dead or Open race, then doing a tow-capture on it.

    The solution is to not allow the gs? FCs to give ships to Dead or Open races. While this won't completely close the hole, it will make it harder and riskier to use.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  16. Sometimes you need to take ownership of a world (by agreement) from an ally (full or peace/info only). Currently this can only be down by ground assault. Suggest allowing attacks triggered by primary enemy setting to go ahead regardless of alliance status - primary enemy is totally unambiguous and I can see no situation where this would cause a problem (apart from just forgetting to remove a very stale settings, which can happen any time when an informal peace is in effect anyway, and it's the player's own fault)

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  17. Initial description and motivating problem, plus extensive discussion in this activity feed link: http://planets.nu/#/activity/1650352

    Emork suggested raising as a feedback issue so it didn't get lost.

    Gist is that as a means to address perceived pre-defined alliances/teams in non-team games, you sign up to a pool, from which games are created by random draw via criteria matching (so you can sign up with game characteristics you are interested in [acceptable races(s), game level/type], but have no direct control over precisely which game you wind up in). Consequently multiple account holders, or defacto teams cannot engineer presence in the same game.

    57 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  18. It is not possible to simulate fights against a RU30 gunboat with campaign features.
    Please implement that feature in the simulator.

    26 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  19. if your ship runs out of fuel the host stage will prevent you jettisoning any cargo, but the user interface updates mass and cargo totals.

    I recently had a ldsf stop 4 light years short of its destination with no fuel. I could move the ldsf 3 light years using no fuel movement or 4 light years if I jettisoned 15kt of cargo. When I jettisoned the 15kt the ui updated (new mass etc) and said I could move the 4ly in 1 turn, but host then rejected the jettison order and I didn't move.

    I think the ui should…

    6 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  20. When I play Planets.nu from my phone, the 'Back>' button on the scoreboard ends up in the same position as the 'End turn' button. Sometimes, the phone is running slow. This is indistinguishable from a missed (or misplaced) button press, and has caused me to accidentally end my turn before I was actually finished.

    In addition, in a Giant Melee game, it's useful to not have to scroll all the way to the bottom of the long list of dead and open players.

    8 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  • Don't see your idea?