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  1. It is computable by hand, but is should be fairly for the system to generate.

    3 votes
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  2. Is this a bug?

    In game 191080 we reached now turn20.
    It is an DM 1.25 game.

    I have:
    43 planets
    6 starbases
    41 ships
    78495 military score

    I got e.g. the turn 40 growing power award,
    but not the turn 20 "the ships are mine" one,
    which required as robot:
    15 planets
    3 starbases
    40 ships
    military 56.000
    with an DM 1.25.

    Bug or feature?

    CU
    Othrym

    3 votes
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  3. This would be a huge help, especially with the new "Starbase Money Transfer" advantage in campaign games.

    4 votes
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  4. There are known to be a few holes left in the Tenacity system. I've found one, and this thread discusses a possible solution to it. Comments on this suggestion are requested.

    Problem: Users with little or no experience are entering games intended for experienced users, then resigning or being dropped. This unbalances the game for the remaining players. I know that this has happened with Team games (see http://planets.nu/#/sector/185114 for an example - 5 players dropped in a 12-player game), and I expect it has caused problems with other games.

    Possible solution: Instead of starting new players with 100% Tenacity,…

    29 votes
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  5. Even if you manually first upgrade Tech levels, if you press 'Cancel Construction' it removes them, which is evident since the upgraded techs are greyed-out.

    If a player upgrades Beam Tech in prep for it being attacked, and then 'Cancel Construction' since planets may be attacked, he may not notice his Beam Tech upgrade was undone!

    1 vote
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  6. Sometimes 2/3 of the black background fill on Ship Assembly Panel is absent, and depending on what is on your Starmap it can make it very hard to read and use.

    Screenshot: http://imgur.com/a/QAQzf

    0 votes
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  7. I have seen several friends make the mistake of accidentally enabling vacation mode and missing turns when they did not want too, and suggest making it stand out so that its very clear when its on.

    6 votes
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  8. Some of us on Nu would like to propose some modest modifications to Ion Storms to limit the degree of adverse impact in games.

    As currently implemented, an ion storm can appear without warning, completely changing the balance of a sector. This can be inherently unfair as players would have invested months if not a year or more into the outcome of a particular game.

    After discussion with some players on this issue, the ratified suggestions for implementation would be:

    1.) Allow at least one turn warning before a storm appears in a particular spot. With that one turn window…

    15 votes
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  9. The current tenacity system sucks completely. Due to rl illness, I missed three turns in three games and was dropped! I could NOT rejoin for some reason and my tenacity went from around 65% to -16%

    First there is NO way tenacity should EVER be <0% OR >100%! Don't make sense!

    I suggest a new way to calculate "tenacity"!

    1) The percentage of turns played vs turns you should have played! So if you played 75% of your turns that would be your tenacity rating!

    OR

    2) The percentage of games played + games still active to the number of…

    1 vote
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  10. CSY found a bug in the Android version of Planets Nu. Putting a pound sign (#) anywhere in the message causes it and the portion following to be trimmed AND also to be posted as a new topic to the public feed.

    CSY can reproduce this problem both on my phone and in the BlueStacks environment.

    8 votes
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  11. A few of us have been talking about an addition of another 'hotkey' that would place an 8 LY ring(s) exactly like HYP, around any planet/ship/open space. It would certainly be a great help in navigation, with no additional racial grumblings.

    Thanks.

    12 votes
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  12. 1 vote
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  13. privateers have not a powerful torpedo ship as flagship, I would like a ship tech level 10 with 10 beams and 6 or 8 weapon Torps with good fuel load and cargo.
    I would like to know your opinion fellow privateers

    3 votes
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  14. When I am browsing the game list, it would be very convenient if I could see the size of the game (how many planets, how many players). Right now if I want to see that information I have to click on each individual game, which is a bit of a pain. It would be nice if it would be listed in the game list under the planet icon.

    It would probably be best if it listed players signed up/total player slots, e.g. 5/11 for 5 players in a game with 11 slots.

    1 vote
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  15. Making request for official 2v2 Blitz format.

    Some people have said that this is not needed because you can just create your own custom game, but here's why that's not true:

    Reasons why an official 2v2 Blitz format is needed:

    • You can't create publicly listed games with < 8 players. Thus, 2v2 Blitz games can't be advertised well and will be hard to get started.

    • Setting up a map with the right settings so that you get the right starting locations is a non-trivial task. I've already tried half a dozen times by fiddling with the map creation settings, but…

    30 votes
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  16. Please consider adding the 'q' hotkey listener to planes/starbase screen... in addition also the 'p' hokey (planet names), 's' hotkey (search) which is also missing from Ship screen... and the 'z' hokey listener to the Ship and Starbase screens.

    3 votes
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  17. Lord Helmet's useful Mod no longer works. Can it be added to the Planets.Nu interface? It imported map information into the VCR to simulate battles between your own ships and enemies. This was a GREAT time saver!

    7 votes
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  18. Currently, if you mouseover a ship, then you'll see info about the ship, but Notes are not shown. It would be good if the mouseover also showed the Notes, since this allows you to review notes at-a-glance for the ship that you're currently interested in.

    I know that you can click the Notes button, but this opens up a pane that needs to be closed after you've looked at the note (which is really just a fiddly bit of extra clicking). That's two clicks for each set of ship notes that you otherwise just want to glance at.

    I know…

    5 votes
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  19. I just sent a "contact" message to the planets.nu guys... but since it's free... I'm also posting a suggestion here :D

    Ages ago, I recall having used some plug-in named Armageddon to abruptly end our games in a spectacular way when all players agreed that the current game was lingering too much, and we wanted to start another one.

    I believe that it was the plug-in described here: http://www.vgaplanets.com/software.htm

    This is the description taken from that site:

    "You are a VGA Planets host and want to end your game in a really brain-blasting way? You love fireworks and label yourself…

    13 votes
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  20. I mean, this fighting rules exist about 20 years. How about make them a real battle between many ships at one time.
    That could also decline the problem of having weaker top-level ships compared to the competitors...

    9 votes
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