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  1. Fix fighter bays not launching due to VCR Random Number List

    Please implement the possible fix described in detail by Joshua in the third post on this page:

    http://planets.nu/discussion/fighters-not-launching-after-first-wave

    partial quote: "we could simply add another 1000 values or whatever to the 119 to make this all much more smooth and prevent this kind of weird thing. So we could certainly "fix" it."

    Given the rather common adverse affect this has on low-bay carriers, I would like to see this change implemented.

    84 votes
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    • Require subscribing to 'Forums' to see them in main Activity Feed

      Have default subscribed 'Forums', of which you can also unsubscribe from, and the rest require choosing to subscribe to them... specifically Off-Topic.

      Please clean out 'garbage' forums like 'Halion' and 'Larrys chess club'

      [Reddit Forum exists] https://www.reddit.com/r/PlanetsNu/

      [Request invite from Olegboleg to join Slack] https://planetsnu.slack.com/

      [Script to remove Activity Feed from side of profile] https://greasyfork.org/en/scripts/21509-planets-nu-feedblock-script

      21 votes
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        1 comment  ·  Admin →
      • Add a dislike button

        Would give certain posters to the forum feedback and might reduce spam/personal attacks/irrelevant threads/trolling etc.
        By voting with dislike, the disliked topic should not again go to the top of the page however.
        An additional add on which would even help to clear the forum from spams etc. would be to move down a thread if the like/dislike balance is too much shifted to the dislike (and else, move the topic more up, if there are more likes).

        16 votes
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        • Start new players at a lower Tenacity

          There are known to be a few holes left in the Tenacity system. I've found one, and this thread discusses a possible solution to it. Comments on this suggestion are requested.

          Problem: Users with little or no experience are entering games intended for experienced users, then resigning or being dropped. This unbalances the game for the remaining players. I know that this has happened with Team games (see http://planets.nu/#/sector/185114 for an example - 5 players dropped in a 12-player game), and I expect it has caused problems with other games.

          Possible solution: Instead of starting new players with 100% Tenacity,…

          15 votes
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          • Modify behavior of Ion Storms to limit their degree of adverse impact.

            Some of us on Nu would like to propose some modest modifications to Ion Storms to limit the degree of adverse impact in games.

            As currently implemented, an ion storm can appear without warning, completely changing the balance of a sector. This can be inherently unfair as players would have invested months if not a year or more into the outcome of a particular game.

            After discussion with some players on this issue, the ratified suggestions for implementation would be:

            1.) Allow at least one turn warning before a storm appears in a particular spot. With that one turn window…

            16 votes
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            • Add a "Convert Supplies to Megacredits" option on the planet or starbase screen

              This would be a huge help, especially with the new "Starbase Money Transfer" advantage in campaign games.

              10 votes
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              • Balance out the Torp Races.

                Would love to see some kind of balancing factor put into place for the Torp Races, particularly the Feds, who seem to be left behind with the new PBP system and the inclusion of the Horwasp, against which they cannot ever defend or prevail. Fighter races already overpower the Torp races and now a knew, powerful race that requires carriers to fight seems a bit much.

                Some kind of compensating factor would be nice.

                4 votes
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                • MvM game Sector 10 bug

                  MvM game Sector 10 - Finished with only 2 players left yet only 1 got credit for victory.

                  1 vote
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                  • Award bug at turn 20

                    Is this a bug?

                    In game 191080 we reached now turn20.
                    It is an DM 1.25 game.

                    I have:
                    43 planets
                    6 starbases
                    41 ships
                    78495 military score

                    I got e.g. the turn 40 growing power award,
                    but not the turn 20 "the ships are mine" one,
                    which required as robot:
                    15 planets
                    3 starbases
                    40 ships
                    military 56.000
                    with an DM 1.25.

                    Bug or feature?

                    CU
                    Othrym

                    3 votes
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                    • Extend the Officer page with the badges and achievement needed for the next rank

                      It is computable by hand, but is should be fairly for the system to generate.

                      1 vote
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                        1 comment  ·  Admin →
                      • I'd like to see the ability to convert supplies to credits while on the ship build screen at stardock.

                        Right now when we're building ships, it often results in jumping back to the planet trade window or other screen where we can convert supplies to credits to pay for construction. Why not have that on the same page?

                        75 votes
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                        • Make Vacation mode status clearer

                          I have seen several friends make the mistake of accidentally enabling vacation mode and missing turns when they did not want too, and suggest making it stand out so that its very clear when its on.

                          5 votes
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                            1 comment  ·  Admin →
                          • Bug: Recent Tech upgrades disappear if you 'Cancel Construction'

                            Even if you manually first upgrade Tech levels, if you press 'Cancel Construction' it removes them, which is evident since the upgraded techs are greyed-out.

                            If a player upgrades Beam Tech in prep for it being attacked, and then 'Cancel Construction' since planets may be attacked, he may not notice his Beam Tech upgrade was undone!

                            1 vote
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                              1 comment  ·  Admin →
                            • Bug: Missing black background on Ship Assembly panel

                              Sometimes 2/3 of the black background fill on Ship Assembly Panel is absent, and depending on what is on your Starmap it can make it very hard to read and use.

                              Screenshot: http://imgur.com/a/QAQzf

                              1 vote
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                                1 comment  ·  Admin →
                              • Change the tenacity system completely!

                                The current tenacity system sucks completely. Due to rl illness, I missed three turns in three games and was dropped! I could NOT rejoin for some reason and my tenacity went from around 65% to -16%

                                First there is NO way tenacity should EVER be <0% OR >100%! Don't make sense!

                                I suggest a new way to calculate "tenacity"!

                                1) The percentage of turns played vs turns you should have played! So if you played 75% of your turns that would be your tenacity rating!

                                OR

                                2) The percentage of games played + games still active to the number of…

                                1 vote
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                                • Create official 2v2 Blitz format

                                  Making request for official 2v2 Blitz format.

                                  Some people have said that this is not needed because you can just create your own custom game, but here's why that's not true:

                                  Reasons why an official 2v2 Blitz format is needed:

                                  - You can't create publicly listed games with < 8 players. Thus, 2v2 Blitz games can't be advertised well and will be hard to get started.

                                  - Setting up a map with the right settings so that you get the right starting locations is a non-trivial task. I've already tried half a dozen times by fiddling with the map creation…

                                  14 votes
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                                  • Lone Wolf Format

                                    I don't see a ticket for Ace Rimmer's suggestion, so here's me adding one:

                                    Lone Wolf format: adding this type of game into to the regular game system and game hosting by allowing the "Lone Wolf" type of game to outlaw Diplomacy, "gsx" friendly codes and maybe even the force surrender starbase mission making it impossible for races to work together. Only posting on the public game feed would be allowed.

                                    23 votes
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                                    • A few of us have been talking about an addition of another 'hotkey' that would place an 81 LY ring(s) around any planet/ship/open space.

                                      A few of us have been talking about an addition of another 'hotkey' that would place an 8 LY ring(s) exactly like HYP, around any planet/ship/open space. It would certainly be a great help in navigation, with no additional racial grumblings.

                                      Thanks.

                                      5 votes
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                                        1 comment  ·  Admin →
                                      • Android Client Message Bug

                                        CSY found a bug in the Android version of Planets Nu. Putting a pound sign (#) anywhere in the message causes it and the portion following to be trimmed AND also to be posted as a new topic to the public feed.

                                        CSY can reproduce this problem both on my phone and in the BlueStacks environment.

                                        1 vote
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                                        • CREATE BETTER CAPITAL SHIPS FOR PRIVATEES

                                          privateers have not a powerful torpedo ship as flagship, I would like a ship tech level 10 with 10 beams and 6 or 8 weapon Torps with good fuel load and cargo.
                                          I would like to know your opinion fellow privateers

                                          1 vote
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