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  1. ...could enable the former phost feature: give planet to player x using the friendly code "gpx"

    Please see this discussion for more details:

    http://planets.nu/#/activity/3113463

    Basically you need a ship of race x in Orbit and you set the Fcode of the planet to "gpx". After hostrun the planet with all bases and population will be owned by race x

    13 votes
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      1 comment  ·  Admin →
    • Allow a Game Host to eject players from games they Host

      It would be useful if a Game Host could eject players from games they Host. In order to reduce the chances of abuse, the ejection would have to happen within the first turn or two of when the player enters the game.

      This would be most useful to keep "droppers" and known multi-account players out of the game. A password is inadequate for this task, as it can't be changed, and a player wanting to "stack the deck" in their favor could easily provide the password to a "friend".

      It is my belief that Game Hosts would greatly appreciate the…

      1 vote
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        1 comment  ·  Admin →
      • limit race-based abilities to ships native to that race.

        We've all either run into or played things like Federation Biocides, Fascist Gorbies, etc. Not to put to fine a point on it, but they throw the game for a loop, combining factors that simply were not designed into a given race.

        The campaign game only makes this worse, given the expansion of race-based abilities. But it also gives us the option to fix it.

        This isn't about ship-based abilities. Stole a cloaker? Captured a Meteor? Traded for a Cobol? So be it... but that cloaker shouldn't have a crew bonus, that Meteor shouldn't have x2 beams, and that Cobol…

        4 votes
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          1 comment  ·  Admin →
        • Fix fighter bays not launching due to VCR Random Number List

          Please implement the possible fix described in detail by Joshua in the third post on this page:

          http://planets.nu/discussion/fighters-not-launching-after-first-wave

          partial quote: "we could simply add another 1000 values or whatever to the 119 to make this all much more smooth and prevent this kind of weird thing. So we could certainly "fix" it."

          Given the rather common adverse affect this has on low-bay carriers, I would like to see this change implemented.

          114 votes
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          • Reset turn when a replacement player enters a game and leaves in the same turn

            Currently, it is possible for a replacement player to enter a game, set all the ships to "gsx" and leave the game. When a player leaves a game in the same turn they enter it, the turn should be reset.

            While this change would not remove the problem, it would make the exchange more visible to the other players, and give them a chance to respond.

            6 votes
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            • Add a dislike button

              Would give certain posters to the forum feedback and might reduce spam/personal attacks/irrelevant threads/trolling etc.
              By voting with dislike, the disliked topic should not again go to the top of the page however.
              An additional add on which would even help to clear the forum from spams etc. would be to move down a thread if the like/dislike balance is too much shifted to the dislike (and else, move the topic more up, if there are more likes).

              15 votes
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                1 comment  ·  Admin →
              • Place the same requirements on Interest as on Join

                Currently, any player can express "Interest" in a game, even if that player could never actually "Join" the game. I believe the definition of "Interest" should be clarified. Currently, it appears to be "I'm interested in seeing this game run", but I believe it should be "I'm interested in playing in this game".

                Most recently, this allowed a player into the Cancer war (a Championship game) with a low Tenacity, even though there's a Tenacity requirement of 100 on that game.

                2 votes
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                  1 comment  ·  Admin →
                • Require subscribing to 'Forums' to see them in main Activity Feed

                  Have default subscribed 'Forums', of which you can also unsubscribe from, and the rest require choosing to subscribe to them... specifically Off-Topic.

                  Please clean out 'garbage' forums like 'Halion' and 'Larrys chess club'

                  [Reddit Forum exists] https://www.reddit.com/r/PlanetsNu/

                  [Request invite from Olegboleg to join Slack] https://planetsnu.slack.com/

                  [Script to remove Activity Feed from side of profile] https://greasyfork.org/en/scripts/21509-planets-nu-feedblock-script

                  17 votes
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                    1 comment  ·  Admin →
                  • Bug: Ship notes carry over to new ship if original ship is destroyed

                    In a game I had notes on a probe (borg), which was destroyed. Later I saw a fed ship with notes on it regarding "HYP". Checked back to old turns, found the destroyed probe had the same note content and shared the ship ID.

                    Unsure if the feds could see those notes as well or if they were only visible to me.

                    5 votes
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                    • If you tow a rock from a wasp attack back to your planet why not get the minerals?

                      As fun as the wasps are to fight against their ability to endlessly fling rocks is a PB boon but why not be able to tow those resources back to a planet to use back at them?

                      1 vote
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                      • Only recover Tenacity score if the player has an active game

                        The current Tenacity system recovers the Tenacity at a rate of approximately 0.5% per day. This happens whether or not the player is active. I suggest that, for players with a positive Tenacity, this only occur if the player has an active game with other players (public or private).

                        Training games and Private games against the AI should not count for this.

                        1 vote
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                        • Have additional penalty for dropped players in ALL games

                          Currently, when a player is dropped after missing three turns, they receive the same Tenacity penalty as if they had resigned, but the actual hole in the game is much larger, and a replacement player is much less likely to want to take over.

                          This suggestion is to have an additional Tenacity penalty of 5-10 points for players who are dropped due to missed turns. This should apply to all Public games, including Academy. Blitz games might be appropriate to include as well.

                          1 vote
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                            1 comment  ·  Admin →
                          • Start new players at a lower Tenacity

                            There are known to be a few holes left in the Tenacity system. I've found one, and this thread discusses a possible solution to it. Comments on this suggestion are requested.

                            Problem: Users with little or no experience are entering games intended for experienced users, then resigning or being dropped. This unbalances the game for the remaining players. I know that this has happened with Team games (see http://planets.nu/#/sector/185114 for an example - 5 players dropped in a 12-player game), and I expect it has caused problems with other games.

                            Possible solution: Instead of starting new players with 100% Tenacity,…

                            21 votes
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                            • Modify behavior of Ion Storms to limit their degree of adverse impact.

                              Some of us on Nu would like to propose some modest modifications to Ion Storms to limit the degree of adverse impact in games.

                              As currently implemented, an ion storm can appear without warning, completely changing the balance of a sector. This can be inherently unfair as players would have invested months if not a year or more into the outcome of a particular game.

                              After discussion with some players on this issue, the ratified suggestions for implementation would be:

                              1.) Allow at least one turn warning before a storm appears in a particular spot. With that one turn window…

                              16 votes
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                              • Ship notes persistent after ID re-use.

                                As title says.

                                With the introduction of the Horwasp and the possibility of two different speeds per warp#, it is vital (to me at least) that the LY/turn be "noted". Having pods appear with existing notes makes things very difficult.

                                1 vote
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                                • Balance out the Torp Races.

                                  Would love to see some kind of balancing factor put into place for the Torp Races, particularly the Feds, who seem to be left behind with the new PBP system and the inclusion of the Horwasp, against which they cannot ever defend or prevail. Fighter races already overpower the Torp races and now a knew, powerful race that requires carriers to fight seems a bit much.

                                  Some kind of compensating factor would be nice.

                                  5 votes
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                                    1 comment  ·  Admin →
                                  • Add a "Convert Supplies to Megacredits" option on the planet or starbase screen

                                    This would be a huge help, especially with the new "Starbase Money Transfer" advantage in campaign games.

                                    7 votes
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                                    • MvM game Sector 10 bug

                                      MvM game Sector 10 - Finished with only 2 players left yet only 1 got credit for victory.

                                      1 vote
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                                        1 comment  ·  Admin →
                                      • Extend the Officer page with the badges and achievement needed for the next rank

                                        It is computable by hand, but is should be fairly for the system to generate.

                                        2 votes
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                                          1 comment  ·  Admin →
                                        • Award bug at turn 20

                                          Is this a bug?

                                          In game 191080 we reached now turn20.
                                          It is an DM 1.25 game.

                                          I have:
                                          43 planets
                                          6 starbases
                                          41 ships
                                          78495 military score

                                          I got e.g. the turn 40 growing power award,
                                          but not the turn 20 "the ships are mine" one,
                                          which required as robot:
                                          15 planets
                                          3 starbases
                                          40 ships
                                          military 56.000
                                          with an DM 1.25.

                                          Bug or feature?

                                          CU
                                          Othrym

                                          3 votes
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