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  1. Renaming the Races

    Give one vote for this UserVoice docket if you support any Races name being changed.

    You can also participate in this thread at Planets.Nu; http://planets.nu/#/activity/3272575
    ___

    Related UserVoice docket for allowing personal renaming of the Races; https://planets.uservoice.com/forums/136520-general/suggestions/2330199-race-name-change

    10 votes
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    • Additional Private Game options

      Other game options for Private games.

      1. Tech limit for computer players: A check box to limit the tech limit of computer players to level 7, as if they were a non subscriber human player.

      2. Individual Player Ship limit: An area to input a value of how many ships each player can have in the game.

      I found that the computer player in my private games, builds a bunch of starbases then floods the que with his ship builds, and it is impossible to get your own ships built to combat him. This way, if each individual player had…

      2 votes
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      • 1 vote
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          1 comment  ·  Admin →
        • Add a tenacity reward for completing single player games

          As per discussion in thread http://planets.nu/#/activity/2749215
          Encourage new players to try out the game system using the EXCELLENT single player system instead of joining multi-player games and then dropping out. New players should start with zero tenacity, and earn tenacity rewards for completing the single player games

          4 votes
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          • ...could enable the former phost feature: give planet to player x using the friendly code "gpx"

            Please see this discussion for more details:

            http://planets.nu/#/activity/3113463

            Basically you need a ship of race x in Orbit and you set the Fcode of the planet to "gpx". After hostrun the planet with all bases and population will be owned by race x

            15 votes
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              1 comment  ·  Admin →
            • Base Max/Min Rank requirements on the user's history across accounts, to avoid circumvention using alternate accounts

              Of course, this is one of those 'easier said than done' things, so bear with me - there's a bit to it.

              This comes out of the recent forum discussion where a player rage-quit while alleging that his 'beginner' game was infiltrated by experienced players.

              While I'm not sure that the player in question was necessarily right under the specific circumstances of his game, a few points emerged in that discussion:

              (1) It is both permissible under the rules, and common practice, for experienced players to maintain 'alternate' accounts, at least for the purpose of play-testing strategies and game mechanics.

              5 votes
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              • Add these benifits

                I suggest that you have a rewards system that is based on the level of each race, to promote playing all the races.

                For example, once you have all Sub-lieutenants for each race you get star-base money transfer, or starbase ION shield for all races or bonus resources for each race. Rewards each time you complete a level of rank across all races.

                Summary:
                all races Sub-lieutenant + 100 of each mineral for each race
                all races lieutenant + 150 of each mineral for each race
                all races Commander + 200 of each mineral for each race
                etc.

                Better yet…

                8 votes
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                • Allow a Game Host to eject players from games they Host

                  It would be useful if a Game Host could eject players from games they Host. In order to reduce the chances of abuse, the ejection would have to happen within the first turn or two of when the player enters the game.

                  This would be most useful to keep "droppers" and known multi-account players out of the game. A password is inadequate for this task, as it can't be changed, and a player wanting to "stack the deck" in their favor could easily provide the password to a "friend".

                  It is my belief that Game Hosts would greatly appreciate the…

                  3 votes
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                    1 comment  ·  Admin →
                  • Graphic change for the Meteor Class Blockade Runner.

                    Graphic change for the Meteor Class Blockade Runner.

                    I enjoy playing the Privateers, and the MCBR is the main ship used for the race.

                    The graphic for the ship, looks off and not as detailed and refined as other ships for the other races.

                    Can the graphic of the ship be updated to reflect the sleek, stealthy starship that all Privateers love?

                    Thanks for the consideration.

                    1 vote
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                    • If you tow a rock from a wasp attack back to your planet why not get the minerals?

                      As fun as the wasps are to fight against their ability to endlessly fling rocks is a PB boon but why not be able to tow those resources back to a planet to use back at them?

                      7 votes
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                        1 comment  ·  Admin →
                      • limit race-based abilities to ships native to that race.

                        We've all either run into or played things like Federation Biocides, Fascist Gorbies, etc. Not to put to fine a point on it, but they throw the game for a loop, combining factors that simply were not designed into a given race.

                        The campaign game only makes this worse, given the expansion of race-based abilities. But it also gives us the option to fix it.

                        This isn't about ship-based abilities. Stole a cloaker? Captured a Meteor? Traded for a Cobol? So be it... but that cloaker shouldn't have a crew bonus, that Meteor shouldn't have x2 beams, and that Cobol…

                        4 votes
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                          1 comment  ·  Admin →
                        • Add a dislike button

                          Would give certain posters to the forum feedback and might reduce spam/personal attacks/irrelevant threads/trolling etc.
                          By voting with dislike, the disliked topic should not again go to the top of the page however.
                          An additional add on which would even help to clear the forum from spams etc. would be to move down a thread if the like/dislike balance is too much shifted to the dislike (and else, move the topic more up, if there are more likes).

                          17 votes
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                            1 comment  ·  Admin →
                          • Bug: Ship notes carry over to new ship if original ship is destroyed

                            In a game I had notes on a probe (borg), which was destroyed. Later I saw a fed ship with notes on it regarding "HYP". Checked back to old turns, found the destroyed probe had the same note content and shared the ship ID.

                            Unsure if the feds could see those notes as well or if they were only visible to me.

                            8 votes
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                            • Reset turn when a replacement player enters a game and leaves in the same turn

                              Currently, it is possible for a replacement player to enter a game, set all the ships to "gsx" and leave the game. When a player leaves a game in the same turn they enter it, the turn should be reset.

                              While this change would not remove the problem, it would make the exchange more visible to the other players, and give them a chance to respond.

                              6 votes
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                              • Start new players at a lower Tenacity

                                There are known to be a few holes left in the Tenacity system. I've found one, and this thread discusses a possible solution to it. Comments on this suggestion are requested.

                                Problem: Users with little or no experience are entering games intended for experienced users, then resigning or being dropped. This unbalances the game for the remaining players. I know that this has happened with Team games (see http://planets.nu/#/sector/185114 for an example - 5 players dropped in a 12-player game), and I expect it has caused problems with other games.

                                Possible solution: Instead of starting new players with 100% Tenacity,…

                                24 votes
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                                • Place the same requirements on Interest as on Join

                                  Currently, any player can express "Interest" in a game, even if that player could never actually "Join" the game. I believe the definition of "Interest" should be clarified. Currently, it appears to be "I'm interested in seeing this game run", but I believe it should be "I'm interested in playing in this game".

                                  Most recently, this allowed a player into the Cancer war (a Championship game) with a low Tenacity, even though there's a Tenacity requirement of 100 on that game.

                                  2 votes
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                                    1 comment  ·  Admin →
                                  • Require subscribing to 'Forums' to see them in main Activity Feed

                                    Have default subscribed 'Forums', of which you can also unsubscribe from, and the rest require choosing to subscribe to them... specifically Off-Topic.

                                    Please clean out 'garbage' forums like 'Halion' and 'Larrys chess club'

                                    [Reddit Forum exists] https://www.reddit.com/r/PlanetsNu/

                                    [Request invite from Olegboleg to join Slack] https://planetsnu.slack.com/

                                    [Script to remove Activity Feed from side of profile] https://greasyfork.org/en/scripts/21509-planets-nu-feedblock-script

                                    17 votes
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                                      1 comment  ·  Admin →
                                    • Ship notes persistent after ID re-use.

                                      As title says.

                                      With the introduction of the Horwasp and the possibility of two different speeds per warp#, it is vital (to me at least) that the LY/turn be "noted". Having pods appear with existing notes makes things very difficult.

                                      1 vote
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                                        1 comment  ·  Admin →
                                      • Have additional penalty for dropped players in ALL games

                                        Currently, when a player is dropped after missing three turns, they receive the same Tenacity penalty as if they had resigned, but the actual hole in the game is much larger, and a replacement player is much less likely to want to take over.

                                        This suggestion is to have an additional Tenacity penalty of 5-10 points for players who are dropped due to missed turns. This should apply to all Public games, including Academy. Blitz games might be appropriate to include as well.

                                        1 vote
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                                          1 comment  ·  Admin →
                                        • Balance out the Torp Races.

                                          Would love to see some kind of balancing factor put into place for the Torp Races, particularly the Feds, who seem to be left behind with the new PBP system and the inclusion of the Horwasp, against which they cannot ever defend or prevail. Fighter races already overpower the Torp races and now a knew, powerful race that requires carriers to fight seems a bit much.

                                          Some kind of compensating factor would be nice.

                                          5 votes
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