Change the tenacity system completely!
The current tenacity system sucks completely. Due to rl illness, I missed three turns in three games and was dropped! I could NOT rejoin for some reason and my tenacity went from around 65% to -16%
First there is NO way tenacity should EVER be <0% OR >100%! Don't make sense!
I suggest a new way to calculate "tenacity"!
1) The percentage of turns played vs turns you should have played! So if you played 75% of your turns that would be your tenacity rating!
OR
2) The percentage of games played + games still active to the number of total games signed up for! So if you signed up for 10 games, dropped or resigned 2, and finished or are still active in 8 games, your tenacity would be 80%!
Either system makes MUCH better sense than the current one, which I have NO idea how it works! All I know is you can play 600 turns and finish 15 games and miss three turns in three games because of illness and get kicked from those games and you tenacity drops to a - percentage tenacity rating! (-10%, -25%, etc)
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Meeseeks commented
I think turning the Holiday Mode on could help avoid being dropped.
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Whisperer commented
The suggestions presented here are quite poor, when Joshua's apparent goals for Tenacity are considered.
> 1) The percentage of turns played vs turns you should have played! So if you played 75% of your turns that would be your tenacity rating!
There used to be a turns component to Tenacity. It was removed. Plainly, this is not the direction that Joshua wants to go. It should be noted that "missing a turn" (usually choosing to not click "Done") could be a strategic move in the gameplay.
> 2) The percentage of games played + games still active to the number of total games signed up for! So if you signed up for 10 games, dropped or resigned 2, and finished or are still active in 8 games, your tenacity would be 80%!
Based on the two different versions of Tenacity, it is obvious that Joshua considers a player's recent actions to be more important to their Tenacity than their historic actions (I agree). Your proposal would weight all actions, regardless of how long ago, the same.
Furthermore, some game exits have a greater impact on the overall game than others. This was mostly resolved in the latest version of Tenacity. The only improvement I can think of here would be an additional 10 point penalty for being dropped due to missed turns.
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Several possible resolutions to your specific problem were discussed in the thread (I remember the discussion, but don't have the link handy). The suggestions of completely restructuring the way Tenacity works were not well received. The suggestion of limiting the per-day or per-week drop is the one that received the most in-thread support. I would support a change of that nature, but there is no way I would even consider supporting any of the suggestions previously made here.
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Anonymous commented
This new system would of course require a rethinking of "tenacity" rating versus the games you could join!
Since this would result in higher scores for tenacity, the games you can join would have to reflect that!
Say >75% tenacity, you can join some games, >90% all games, and <50% only a few games!
<25% maybe you get banned from all games? At least till time heals your rating to 50% or more?
Not sure of the actual percentages this should be, that might require some trial and error!