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  1. Since the advent of the new Production Queue System has thankfully eliminated the need for 'bases everywhere', most experienced players build only as many bases as are needed for defense and build queues. The system for badges forces us to chase building unneeded bases just to get a badge. It's not a clear indicator of a well played game anymore.

    1 vote
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  2. In game, Alpha's Star Sector, I tried for several turns to set ships with no fuel to Land & Disassemble, but it has not worked. I will try with fuel next turn.
    The documentation states this mission works correctly with no fuel.

    1 vote
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  3. 3 votes
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  4. In the new UI the Horwasp player is not able to see the amount of minerals mined for the next turn. Please fix this.

    3 votes
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  5. Without entering birds should have a boost discussion, More spy functions should be standard to the birds like knowing enemy ships armament/cargo anywhere in space, like a superpsy for ships

    1 vote
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  6. When looking at a native planet, i don't know right away how much mcs it's going to give me, but if there was a projection like "x MCs if tax is 0" and if all planets shows that value i would know right away which planet i should focus first

    1 vote
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  7. In a game i would like to know how much a certain enemy ship will spend on fuel. Therefore i would like to "give her commands" as she was my own. Of course this would not have any effect but would show me how much fuel she would spend if it travels some lys

    1 vote
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  8. I suggest to improve the battle sim in 2 ways.
    One to accept the currently selected ship/planet. that way i don't need to go back and forth on the skymap.
    Second, to allow for multiship battle. In some old DOS interfaces, i think they used the host command itself, but don't know how.

    1 vote
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  9. Dear Planets.nu

    I have been playing here for a fairly long time. I consider myself to be a very capable player. I began playing decades ago with a ‘VGAP terminal’ and EchoView ! I have been playing in the Ice Planet Sector for quite a while now and thought a game with the Wasps would be a fun change.

    After a long while playing against them I have decided that they have unfair game advantages. From my perspective they are not defeatable. This whole game has united against them. We have more planets and more SBs but cannot fight their…

    1 vote
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  10. We need a button that performs a limited hostrun in the echoview style.
    This will move all your ships, and specifically calculate all the minerals and resources on planets as they would be for the following turn.
    There is categorically nothing quite as frustrating as getting all the math for a complex base feed wrong. This would be a major improvement for all players, beginners and experts alike.

    A "limited hostrun" that does all of the math, calculates fuel costs, shows the minefields, etc... it really should not be that hard to implement and would make the game many times…

    83 votes
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  11. DM's rant idea really(and others)
    Remove the random component or give the option to run with a linear queue in the PQ build system.

    6 votes
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  12. I really get mad with the message interface.
    It's horrible when having multiple conversations in parallel.
    Took minutes to find some message.
    It is worse at the cellphone, frequently I want to scroll up and it try to refresh the page, it very hard to scroll using the thin scroll bar.

    My suggestion :
    1) when used in the computer, use the full screen, why it's limited to 1/4 of the screen?? this is pointless.
    2) Don't show ANYBODY MESSAGE, only the players involved at that conversation and the subject( 1st line of the 1st message) if you click over…

    12 votes
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  13. 3 votes
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  14. it would give a greater endearment to each ship you have (a persona) based on its game actions . the number is being advanced an kept by the system but is not shown, hince it is a very valuable tool which is provided already but its just not veiwable, an further more its being wasted by not being viewable

    it would then be something to look at adding a greater benifit to than already given once higher levels attained by the crew

    as is its done but we cant see it so its a wasted benifit given already by the…

    3 votes
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  15. I love blitz games, they're very tactical and skilled games.
    However, they have 4 ios storms. Most times, those IS keep out of universe, but sometimes they completly invade universe and ruin the game.
    The less random the better for this games, so please, set blitz games without IS.

    41 votes
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  16. The Charts show one line for each Race, but it would be great to have a line on these Charts showing the Total as well.

    A white coloured line is what I suggest to stand out.

    Example] http://play.planets.nu/#/sector/267580/planets

    7 votes
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  17. PLEASE Do away with the grid PATTERN layout of star systems in Levels games.

    It is ugly, gross, unproductive, misleading, pointless, makes anyone new to be ill prepared for real people game experience with all the quirks and varied star systems and distances. The variety and unpredictability is the beauty of the game.

    How can we prepare or test methods, etc., if the Levels are sub par? Are they not meant to be a practice ground?

    Thank you.

    3 votes
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  18. The JumpGate was a pretty cool addon. You filled a super freighter with a specific mix of minerals, and issued some sort of command. The JumpGate had to be constructed outside a warp well, and given a unique number. Then you could pass to another JumpGate if you knew it's number. I think to use the JumpGate you had to set the ship FC to the receiving gate number. Gates could also be attacked and destroyed.

    2 votes
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  19. REMOVE SHIP LIMITS ON THIS GAME RIP PLANETS.NU

    1 vote
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  20. The replay function is awesome, but, when the game is big and complex is very annoying because neet to open the dashboard click replay and then move to the part of the map.
    My suggestion is to create a little player control with a movable bar where you can move the animation freely, that's will help to understand what happened on each part easily and fast.

    4 votes
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