Create official 2v2 Blitz format
Making request for official 2v2 Blitz format.
Some people have said that this is not needed because you can just create your own custom game, but here's why that's not true:
Reasons why an official 2v2 Blitz format is needed:
You can't create publicly listed games with < 8 players. Thus, 2v2 Blitz games can't be advertised well and will be hard to get started.
Setting up a map with the right settings so that you get the right starting locations is a non-trivial task. I've already tried half a dozen times by fiddling with the map creation settings, but for some reason the planet layout is really wrong (Bug with small map creation?). Homeworld distributions aren't that great, either. The process of creating a map should be automated with settings that create a suitable 2v2 environment.
Creating a 2v2 Blitz team game should happen, because it would add fun to the community and gameplay. But those games won't happen much because it's really impractical and beyond the reach of most (especially new) players to create and advertise such a game. It also is therefore not accessible because it won't appear to players (especially noobs) casually looking for games to join.
I love Blitz and I mostly only play Blitz games, but I would like to see the format expanded to allow team games. It would be really neat to see how 2v2 team games play out, because races that were previously-unusable in Blitz might become much more interesting when paired up with a suitable partner race. You might end up with some interesting combinations for teams; team combos could also potentially create a very dynamic and fun metagame!
Lastly, new players are often kind of intimidated by long standard games, as well as playing 1v1 against an experienced player. A 2v2 format will allow a veteran player to coach a noob against 2 other players, in a short game that doesn't require too much commitment.
Please create this game format. :)
Thanks.
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psydev commented
2vs2 Blitz games would also be great as a way to mentor new players. The games are short, therefore low investment and quick feedback on your actions. (Big games are not like that--they have long delays between action and feedback, which makes learning harder. They're also a big time commitment.) Having an experienced ally (each team could have 1 veteran and 1 newbie) is a great way to learn through a combination of helpful advice and direct experience. It's also fun, allowing you to get right into combat in order to learn VGAP. Shorter games have shorter learning times and also give you the opportunity to try more races.