Skip to content

Settings and activity

6 results found

  1. 10 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    5 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Psydev commented  · 

    I did another test. If the remaining player then misses his turns, he gets dropped and it gets counted as a loss. (So he gets both a win and a loss).

    An error occurred while saving the comment
    Psydev commented  · 

    I did a test where I resigned from the game after the opponent dropped. It got counted as a loss for me (after I was already given a win for the opponent dropping because he missed 3 turns).

    Does anyone know what happens if the remaining player simply misses 3 turns and is dropped themselves? Will it count as a loss there?

    An error occurred while saving the comment
    Psydev commented  · 

    I actually thought I had to keep playing otherwise it would drop me and I wouldn't get credit for the game....

    An error occurred while saving the comment
    Psydev commented  · 

    Why hasn't anything been done about this yet? It's still an issue... The game should simply end.

    Psydev supported this idea  · 
  2. 1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Psydev shared this idea  · 
  3. 25 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    15 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Psydev commented  · 

    I kind of like the idea that one side gets an advantage. The rationale for this system was to make "defending" carriers have an advantage against "attacking" carriers (i.e. the ones with primary enemy set, and/or kill mission set). The carrier not set to attack will have an advantage.

    I disagree with the randomness idea. Randomness is generally not fun.

  4. 1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Psydev supported this idea  · 
  5. 5 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Psydev commented  · 

    I like this idea. The only problem with this is that some races are terrible in Blitz, e.g. Evil Empire and Cyborgs. Privateers are a coin-flip, depending on who they're against.

    If this function is to be implemented (and it sounds like a good idea, because it would encourage people to try new races), there should be some way to exclude some races from the lottery.

  6. 30 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Psydev shared this idea  ·