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  1. Hi,
    My suggestion is add at map tool an option to show the icon of each ship at starmap. Something like a icon little bigger than the planet ball.
    The objective is have easy visualization of your ships.
    Is very annoying to check each ship where they are for a fast analyse of my situation.
    I consider this like an option to map tool because I understood the starmap become very messy with lot of graphs, just like happen with planets names.
    So , should be a option where you active to see your ships and then clear all then.…

    3 votes
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  2. So, I seem to maybe have found a number of bugs in the new interface:
    1. You can't see minefields from Planet or Starbase view. I noticed that if a ship isn't set on minesweep or laying mines that you don't seem to see them either, even if they are your own mines?
    2. When setting the taxes on planets, I noticed that the handy checkbox to make sure the tax rate doesn't go above what is the "happy" level is not there. That is handy when I don't want to go through every planet every turn.
    3. I either…

    1 vote
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  3. Like lovin it

    1 vote
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  4. If a ship successfully tows another ship, the tower's heading is not updated. Instead it is carried over from the previous turn. This leaks information about the tower's earlier movements.

    The towee's heading is reset to -1 as expected.

    6 votes
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  5. This would allow members to post and discuss non-planets issues on the FEED, and discuss "Planets Only" questions and tactics in a separate area.

    1 vote
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  6. 2 votes
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  7. 'Freighters' is misleading to use as it unloads all ships.

    Place suggestions for new name in this thread; http://planets.nu/#/activity/3753157

    2 votes
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  8. Let us set Waypoints, Missions and load orders some turns in advance. 15 would be ideal for a long summer vacation.

    We could use the existing feature to set future waypoints in the starmap. Every waypoint should indicate a future turn.
    In the ship screen we can navigate between "now" and future turns (waypoints).

    Orders can be set regardless of future reality. For example I can order "load 200 moly" for my MDSF even if the next waypoint is in space and 86ly away.

    Every order that cannot be set the next turn will be ignored.

    9 votes
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  9. It looks like im not the only one trying to colonise planets with mol, or turning colonists into minerals. Its just to easy to make transfer mistakes.
    So i suggest you make the different cargo types look different, in the transfer screens.
    I would prefer a frame around clans, as it is the cargo type that causes the most problems.

    But perhaps its enough to simply give the textlines
    (cargo type, and amount) different colours.
    I suggest to stay true to the original dos colours, neutronium is red, trit is blue, dur is yellow, mol is green.
    Keep clans at…

    10 votes
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  10. I love blitz games, they're very tactical and skilled games.
    However, they have 4 ios storms. Most times, those IS keep out of universe, but sometimes they completly invade universe and ruin the game.
    The less random the better for this games, so please, set blitz games without IS.

    41 votes
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  11. It would be nice to be able to host a LOCAL game. This way my whole family could play from my computer in a private game with no need for extra accounts.

    Also... there needs to be a way to step back from a full alliance if a player begins acts of war against you while being an ally.

    2 votes
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  12. Chrome and Firefox both bitch at you now if you enter passwords or any other sensitive information over a non-secure website. LetsEncrypt and others offer free, valid SSL certificates.

    Can you consider securing planets.nu and go https :)

    18 votes
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  13. Ideal fix would be removing the max amount of messages in the in-game threaded diplomacy view.

    If there are technical issues preventing that, suggested fix instead is: don't show the public game-specific message threads in the in-game diplomacy screen (either don't show them at all, or don't show the threads after their length reaches N post)

    Fixing this will solve a real problem for players: it would enable commentary and propaganda related to specific games. Especially high visibility games like championships, but it would help to create more good content and significance for other games too.

    99 votes
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  14. to reproduce, view a player's finished game, use time machine to go to any turn other than the last turn and view a VCR. the torpedoes don't work and the beams don't recharge.

    1 vote
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  15. There should be a warning in the ship window that the ship is inside a Nebula and the cloaking feature (if it is a ship that can cloak) will not work.

    In the same area that displays a warning when the ship's path intersects a debris disk, or a star.

    8 votes
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  16. Friendly code to disable cyborg assimilation of Natives.

    A planetary code to limit or disable the cyborg assimilation ability. In case the cyborg player finds a Bovinoid planet that he wants to use to make supplies, the friendly code when entered will not allow the colonists to assimilate the native race.

    2 votes
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  17. Ignoring single posts isn't enough, for some users tend to post crab again, and again. It would be helpful to have the ability to ignore the user(s), not only single posts.

    88 votes
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  18. Sadly I think the time has come to crack down on those creating multiple accounts in order to disadvantage honest players.

    The reputation of your system is being damaged by activities like this and I urge you to investigate and take some sort of action to protect the game we love.

    I've loved this game for over 20 years, and invested considerable time into promoting it and helping newcomers. I was delighted to rediscover it recently through nu, and although as a new account I was offered a midshipman slot in a MvM game, I declined because I didn't feel…

    19 votes
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  19. In thread http://planets.nu/#/activity/3337433 @Whisperer has let slip that he is also @Happy+Daze and Glyn has provided links demonstrating unsavoury connections between Whisperer and Happy-Daze.

    Sadly I think the time has come to crack down on those creating multiple accounts in order to collude between them and disadvantage honest players.

    Perhaps a good place to start would be to cancel the Whisperer and Happy+daze accounts, but that is up to you. However the reputation of your system is being damaged by activities like this and I urge you to investigate and take some sort of action to protect the game we…

    5 votes
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  20. Or at least 9,999 Ships at least as addition of Horwasp already laid foundation for that amount.

    17 votes
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