442 results found
-
End-of-Game Achievement Not Awarded
I'm wondering if I have run into a bug in historical achievement points.
I have won the Beverly 90120 Sector as the top member of the alliance with 249 planets. From the Leader Board Rules: If an alliance achieves the victory conditions the top member (by planets) of the alliance will receive # of planets * 4 achievement points, other members of the alliance will receive # of planets * 3 achievement. Since this game took more than 50 turns, this should have given me: 249 * 4 = 996 Historical Achievement points. Altogether I should now have the following…
1 vote -
I lost a game VGA Planets Nu game 55324: Dagaba Sector.
I got home late and had an email to do the Degaba turn Most of the turn was done I just needed to fine tune a ROB SHIP... The game is not in the list now so I can't play the turn. Was I dropped?
1 vote -
Bug: Borg apparently getting a report for a lizard ship hissing a lizard planet.
Game 59210 turns 28 to 44. Game is over now, but while reviewing turns from my opponent's perspective I noticed this. In those turns the Borg is getting a report from an Eros ID #6 about hissing troublemakers on the planet.
Not sure if the borg player received those messages during the game or if it only affects the replay.
The Eros was built by the lizards, arriving on the map in time for turn 28. The fact that it's ID is #6 which once belonged to the borg's initial medium freighter seems suspicious.
1 vote -
1 vote
-
Suggestion: Lock/Unlock building planetary structures
Hello. :-)
It might seem a bit silly, but i would very much appreciate the possibility to lock the building option for mines/factory/defense myself. The locked figure should afterwards be shown in a different color on the planet overview. Function would be that i could instantly recognize that i have build the limit of mines or factory on a certain planet and don't even need to take a close look. This would speed up the management of my planets every turn.
Ok, it is not a big thing, but it makes a difference, and sometimes i need to think a…
1 vote -
BugL: Can not sign in to new version
Old version works fine for me, but whenever I navigate to the new version I get logged out, and when I try to log back in (on a new version page), the system just spins it's wheels and I never get logged in.
1 vote -
Bug - Extra Host Runs During Single Player vs Computer Test games
One click can generate as many as four runs of the host (three that you don't get to play).
Not sure why this is happening, carefully clicking "End Turn" only one time but still get extra host runs.
Please add a "if single player game and last host ran less than 5 minutes ago, ignore this run host request" to the hosting logic.
Thanks
1 vote -
print list
In version VPA, which I was using years ago to play in VGA that worked with DOS, it was available a very interesting utility.
In VPA was able to print a list of all the data of the ships, planets and starbases.
This was very useful to quickly check all the information even if not in front of a PC.1 vote -
1 vote
-
Massive meteors
first, thanks Joshua for "No more massive meteors in blitz games."
second, i have a suggestion regarding those massive meteors in game play.
specifically, when those massive meteors do hit a planet, it is entirely appropriate that the planet core concentration of all the minerals be raised, sometimes by quite a bit. there are multiple ways to implement this idea.
first, increase the core concentration by 50% of the difference between the current extraction rate and 100%, the current maximum extraction rate.
second, as above but add a minimum increase of 0.1 % [that is, a plus one percent per…
1 vote -
Kabam is closing the doors on its Imperium Galatic War game. Is there any chance NU could take it over. Check it out.
Is there any chance NU could take it over or rent it? Check it out. The servers shut down on November 4.
1 vote -
I am trying to play the training scenareos so I can start playing for real, I have 5 games that will not load.............
I am trying to play the training scenarios so I can start playing for real, I have 5 games that will not load.............Every time I start a new game same problem again.
1 vote -
Allow transfer of torpedoes in ship and SB screens - esp useful for noobs.
There are, understandably, a lot of useability issues that flumox new players but which "vanish" once you've gotten used to them, and so don't get fixed. They don't seem worth fixing to veteran players, but discourage new players thoroughly.
One example of many: it took me a few days, in fits and starts, to finally discover where the torpedoes I kept building were and how to get them onto a ship. I built them on SB, but it couldn't transfer them there. The ship's transfer screen couldn't find them either, despite some buttons that I thought would do the job.…
1 vote -
Name constellations - or give nothernmost star a distinct pithy rubric
I suggest players adopt the convention of naming constellations after the northern-most planet when messaging. Saves time, and is unambiguous. (The programmers could help by making sure that each constellation has a short, memorable and distinctly named northernmost planet, although I'm sure they have plenty to keep them busy.)
1 vote -
1 vote
-
Allow to switch viewing the number of colonist and Nativs to Clans or only show in clans
It is easier to play with clans.
1 vote -
Mine Bug?
Mine Bug: Playing the Borg, I laid a Crystal Minefield (miQ) where our relationship level is sharing intel (i.e., immune to each others' mines). Upon moving away, I HIT the Crystal minefield with my Firecloud, it took one hit and was completely destroyed. I thought a Firecloud could take more than one hit, but the main issue is that I SHOULD NOT HAVE BEEN DESTROYED BY MINES laid under 'miQ'. I think this is possibly a bug.
1 vote -
Bug? - carrier on right does not launch fighters at close range
I dont know if this is a bug or not, but I was doing testing on the space battle simulator with some small carriers with 2 bays (H-ross and Pawn). I noticed that once they close in to close distance, the carrier on the right would stop launching fighters even though they still had fighters left. Why is that? It only happened with these 2 carriers which have 2 bays, and not the super star destroyer when I tried it. The left carrier seems fine.
1 vote -
Error message when trying to create a game with hiatus
Cannot implicitly convert type 'Newtonsoft.Json.Linq.JValue' to 'int'. An explicit conversion exists (are you missing a cast?) at CallSite.Target(Closure , CallSite , Object ) at PlanetsAPI.AccountActions2.createcustomgame(Account account, Object settings) in c:\Users\Joshua\Documents\Dev\Planets\PlanetsAPI\v2\AccountActions.cs:line 1763
1 vote -
BUG: Tow doesn't work.
54847: Part Ofyour World Sector
Turn 100
I tow 2 Fireclouds from different worlds to the same locations with 2 Meteors.
This turn: 1 FC is on that location the other is lost. There is no tow break message, but a web mine message say that this second FC is out of fuel.
But i dont tow capture it.
What happend there??? I want that FC, if he is out of fuel. In the other case my Virgo will kill him!
That an important ship, because the borg try to rescue his 8 Bios on that world.1 vote
- Don't see your idea?