442 results found
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1 vote
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Host triggers game end for private games rather than deleting forever
I have run into this a few times hosting casual private games for friends where the game has a clear leading team or player who will take another 30 or more turns to secure the victory condition. In some of the games the victory is so certain that it becomes a slog to win which causes many of the players to lose interest also slowing the game down more. It would be useful in private games to be able to prematurely trigger the end game as though the game ended by a fixed turn. As private games have no impact…
1 vote -
Cloaking Fail
I'm playing a game as the Fascists. Several times in this game I have had cloaked ships fight a battle (and die). This time I went back and checked. It was cloaked and had no Primary Enemy set. Settings are CloakFail = 0.
Game ID is 161505
Help!?
1 vote -
Show # of player slots and # of planets in Game List
When I am browsing the game list, it would be very convenient if I could see the size of the game (how many planets, how many players). Right now if I want to see that information I have to click on each individual game, which is a bit of a pain. It would be nice if it would be listed in the game list under the planet icon.
It would probably be best if it listed players signed up/total player slots, e.g. 5/11 for 5 players in a game with 11 slots.
1 vote -
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1 vote -
Change the tenacity system completely!
The current tenacity system sucks completely. Due to rl illness, I missed three turns in three games and was dropped! I could NOT rejoin for some reason and my tenacity went from around 65% to -16%
First there is NO way tenacity should EVER be <0% OR >100%! Don't make sense!
I suggest a new way to calculate "tenacity"!
1) The percentage of turns played vs turns you should have played! So if you played 75% of your turns that would be your tenacity rating!
OR
2) The percentage of games played + games still active to the number of…
1 vote -
Bug: Recent Tech upgrades disappear if you 'Cancel Construction'
Even if you manually first upgrade Tech levels, if you press 'Cancel Construction' it removes them, which is evident since the upgraded techs are greyed-out.
If a player upgrades Beam Tech in prep for it being attacked, and then 'Cancel Construction' since planets may be attacked, he may not notice his Beam Tech upgrade was undone!
1 vote -
MvM game Sector 10 bug
MvM game Sector 10 - Finished with only 2 players left yet only 1 got credit for victory.
1 vote -
Ship notes persistent after ID re-use.
As title says.
With the introduction of the Horwasp and the possibility of two different speeds per warp#, it is vital (to me at least) that the LY/turn be "noted". Having pods appear with existing notes makes things very difficult.
1 vote -
Add a tenacity reward for completing single player games
As per discussion in thread http://planets.nu/#/activity/2749215
Encourage new players to try out the game system using the EXCELLENT single player system instead of joining multi-player games and then dropping out. New players should start with zero tenacity, and earn tenacity rewards for completing the single player games1 vote -
1 vote
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bug - when viewing finished games, in the VCR for any turn except the last one, the beams will not recharge.
to reproduce, view a player's finished game, use time machine to go to any turn other than the last turn and view a VCR. the torpedoes don't work and the beams don't recharge.
1 vote -
Add two buttons above the FEED section. One for FEED, and one for PLANETS.
This would allow members to post and discuss non-planets issues on the FEED, and discuss "Planets Only" questions and tactics in a separate area.
1 vote -
Love it
Like lovin it
1 vote -
Bugs found in new Mobile Version
So, I seem to maybe have found a number of bugs in the new interface:
1. You can't see minefields from Planet or Starbase view. I noticed that if a ship isn't set on minesweep or laying mines that you don't seem to see them either, even if they are your own mines?
2. When setting the taxes on planets, I noticed that the handy checkbox to make sure the tax rate doesn't go above what is the "happy" level is not there. That is handy when I don't want to go through every planet every turn.
3. I either…1 vote -
REMOVE SHIP LIMITS ON THIS GAME RIP PLANETS.NU
REMOVE SHIP LIMITS ON THIS GAME RIP PLANETS.NU
1 vote -
Wasps Really ?
Dear Planets.nu
I have been playing here for a fairly long time. I consider myself to be a very capable player. I began playing decades ago with a ‘VGAP terminal’ and EchoView ! I have been playing in the Ice Planet Sector for quite a while now and thought a game with the Wasps would be a fun change.
After a long while playing against them I have decided that they have unfair game advantages. From my perspective they are not defeatable. This whole game has united against them. We have more planets and more SBs but cannot fight their…
1 vote -
battlesim
I suggest to improve the battle sim in 2 ways.
One to accept the currently selected ship/planet. that way i don't need to go back and forth on the skymap.
Second, to allow for multiship battle. In some old DOS interfaces, i think they used the host command itself, but don't know how.1 vote -
Movement costs of the enemy
In a game i would like to know how much a certain enemy ship will spend on fuel. Therefore i would like to "give her commands" as she was my own. Of course this would not have any effect but would show me how much fuel she would spend if it travels some lys
1 vote -
Native Economic calculation
When looking at a native planet, i don't know right away how much mcs it's going to give me, but if there was a projection like "x MCs if tax is 0" and if all planets shows that value i would know right away which planet i should focus first
1 vote
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