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  1. Without entering birds should have a boost discussion, More spy functions should be standard to the birds like knowing enemy ships armament/cargo anywhere in space, like a superpsy for ships

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  2. In game, Alpha's Star Sector, I tried for several turns to set ships with no fuel to Land & Disassemble, but it has not worked. I will try with fuel next turn.
    The documentation states this mission works correctly with no fuel.

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  3. Since the advent of the new Production Queue System has thankfully eliminated the need for 'bases everywhere', most experienced players build only as many bases as are needed for defense and build queues. The system for badges forces us to chase building unneeded bases just to get a badge. It's not a clear indicator of a well played game anymore.

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  4. Very useful information to visualise for those "watching" the game, like the Scorpion game ;)

    Use the line charts to show the ship totals or even freighters/warships.

    http://planets.nu/discussion/include-ships-in-game-charts

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  5. It would be nice if torps and fighters could be built as needed at the transfer screen (for planets with starbases of course), instead of having to switch over to the starbase to do it. I would just like if I when I clicked to move them from the planet to the ship they would be built automatically if I didn't have enough (or any) in stock, much like planetary buildings can be built without having to manually sell the supplies. You could flash a message letting the player know it was happening if anyone is concerned about accidentally using…

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  6. Your current ship/planet is marked with a yellow ring with a radius about the same as a ship orbiting a planet. Increase this to twice the current radius to make it easier to see.

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  7. 0 votes
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  8. 25721 New Sinewnew system - 20 turns in and there are NO ion storms. Not one, this seems like a glitch, there should be at least one by this point and in theory there should be ~5 or so.

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  9. Sometimes it's interesting to know which target an enemy ship probably has or had.
    For that it would be nice to have a possibility to draw straight lines on the map and see if the ship is on that line.
    Perhaps the measure tool (from starmap menu) could be enhanced to draw a "rubberband" style line on the map?

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  10. It would be fantastic if we had the ability to quote and multi quote in the forums.

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  11. I would like to Color Code my planets based on preset conditions, so that I can get a quick overview of my many planets. Example:

    Planets where happines will go below @happinesfactor(ie. 70) after next host
    Planets low population (1 clan)
    Planets with no supplies and no factories

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  12. Planet View(s) - Ready tick box does not display (-) for single tick.
    Displays a (+) for a double click, but not showing a (-) for a single tick. Seems to work OK in ships.
    Chrome. Reported by others as well in thread.

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  13. Basically there should be a way to tell the game what order you want your buildings erected in.

    For example lets say I want 14 factories first, and then 21 defense posts next.

    I should be able to set this priority in some way where I can put 14 max factories and 21 max defense posts and the game knows that I want the 14 factories FIRST and then the 21 defense posts.

    Thanks!

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  14. And some little things that enhance the user experience
    outside the game like agree buttons, polls, and that kind
    of fun stuff please.. ;)

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  15. I would like for there to be a way where I can tell the game that I just want to cycle through my Super Transport Freighters for example.

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  16. In the course of a game players are moving clans from planet to planet as much as they are moving minerals around. It would be helpful to add "clans" as an option under Map Tools to go along with the other minerals, MC's, and supplies.

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  17. The dotted chunnel line should take into account everything that happens up until the chunnel portion of the movement phase.

    We should see a dotted line for tow chunnel scenarios. It is too easy to screw things up, so if I'm towing a Firecloud and plan to run out of fuel and then have the Firecloud chunnel, we should see the dotted line to indicate that we have set this sequence up correctly.

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  18. 0 votes
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  19. It would be very useful to be able to read certain messages my ally receives. One example would be web mines, so that I would know if my Crystal ally's mines have caught an enemy ship or if it is out of fuel.
    If sharing messages isn't practical, then some indicator on the ship would also work. If an ally places his pointer over an enemy ship on the starmap, a note could be added to the ships info page relaying "stuck" or "out of fuel".

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  20. Besides the normal procurement method of building ships in the shipyards, ships may be obtained on the black market or by special/secret projects of the government (the mechanism is the same, so all will be hereafter referred to as black markets ships (BMS).)

    I think this could be easily coded, also.

    These ships will be numbered 1001 and above and not be part of the 500 ship limit.

    To make a bms, you must:

    1. Have a ship building at a SB.
    2. The cumulative tech of the engines, beams, torps, and fighter bays cannot be more than ((3 x hull tech)…
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