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  1. For small games with less than 11 players and less than 500 planets it is crucial to have the option to reduce the shiplimit. A parameter in the hosting interface would be very nice. Number of allowed ships 20-500.

    25 votes
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  2. Why not recognize players (like myself) that enjoy playing ALL races. As the Leaderboard is set up right now, a player must focus on ONE race only if they hope to make it to the top 10, or "Hall of Fame". I would argue that the best players have played ALL eleven races, learned their strengths, weaknesses, and tactics. By rewarding Diverse Commanders" NU might see new games find Empire and Bird leaders more quickly. As for how this 12th leader might fit into a Championship Game, why not rotate this player in? Invites could go out to the top…

    24 votes
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    1 comment  ·  Admin →
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  3. I just tried to directly contact a player out-of-game and discovered that, in the new client, I cannot. Is this by design or accident?

    12 votes
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  4. Allow gameser selects their race to NOT have Horwasp

    Currently, if a game allows players to select their race, they may select the Horwasp, even though the Horwasp are only in Alpha. There should be a game creation flag to not allow the player to select Horwasp. This should default to not allowing the Horwasp.

    75 votes
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  5. I suggest a player who starts a game and resigns during the first 10 turns should have that game result shown as:

    Adviel Sector
    STATUS : Resigned (in red letters) turn 9.
    Placed: 11th

    If a player starts a game and resigns before turn 40:

    Adviel Sector
    STATUS: Resigned (in Amber) Turn 37
    Finished: 8th (or appropriate place behind all remaining players)

    And if a player resigns after turn 40 give their finishing position as reward for hanging in and giving it a fair try:

    Adviel Sector
    STATUS: Resigned (in Green) Turn 44
    Finished: 3rd (actual position at time of…

    18 votes
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  6. Please implement the possible fix described in detail by Joshua in the third post on this page:

    http://planets.nu/discussion/fighters-not-launching-after-first-wave

    partial quote: "we could simply add another 1000 values or whatever to the 119 to make this all much more smooth and prevent this kind of weird thing. So we could certainly "fix" it."

    Given the rather common adverse affect this has on low-bay carriers, I would like to see this change implemented.

    158 votes
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  7. Allow you to preplan a ship's movement several turns in advance by using waypoints. The ship would only move this turn up to the first waypoint but if I don't change the ships move orders it would move to the second waypoint the next turn.

    This could be implemented by using the shift key. If I click shift and somewhere on the map that is a first waypoint, and if I click shift and a second place on the map that is a second waypoint, etc. Clicking anywhere on the map without using the shift key sets a new 1-turn…

    135 votes
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  8. Right now when we're building ships, it often results in jumping back to the planet trade window or other screen where we can convert supplies to credits to pay for construction. Why not have that on the same page?

    75 votes
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  9. When you review a ended games in some turns it's impossible to access the ship missions, the warp speed and the cargo from some ships. Something similar happens with the planets. Planets where you know that it has natives doesn't show them when you get inside the planet but it does show them in the info screen that pops up when you put the mouse over it.

    You can review it by yourself in the following game:

    http://planets.nu/games/5612

    Enter the crystal player and visit the planet 164#Omicron 2 Erdani in the last turn. You'll see that there are around 10…

    2 votes
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    completed  ·  2 comments  ·  Admin →
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  10. http://planets.nu/#/howtoplay/ion-storms has a link reference to "Cloudy Ion Disturbances" (http://planets.nu/#/howtoplay/stellar-cartography). The linked page says nothing about Cloudy Ion Disturbances but contains information on "Complex Ion Storms" which appear to have a similar description. Someone should figure out what it should be called and make the pages match. Would also be nice if the ion-storms page mentioned that voltage can increase/decrease 0-10MeV depending on if the ion storm is growing or shrinking, instead of relying on a (well written) third party page.

    Thanks for a great game.

    1 vote
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    completed  ·  2 comments  ·  Admin →
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  11. Back to the Planets roots and for the Player who not want jump deep into the game of words (diplomacy) to conquer only with multi race tech. Real 0 ally games was even a long time state of the art in Planets. There are much more reasons to ask why this option is not already available since the Planets nu start! :)

    68 votes
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  12. It's too easy to be RESIGNED from a game with just a single click - especially when you are using a small tablet or a smartphone to check out your turn. Resigning looses ALL CAMPAIGN POINTS, even if you DO JOIN BACK IMMEDIATELY! :(

    When clicking RESIGN, a "are you sure?" should appear, then maybe a 2nd one "REALLY SURE? YOU WILL LOOSE ALL HISTORICAL POINTS!".

    26 votes
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  13. While orbiting a starbase, similar to the "build torpedo" button that exists for torpedo races. it would add fighters (provided the minerals and credits exist on surface)

    this would bring fighter races up to speed and reduce the monotony and repetitive "build fighter" from starbase option

    currently the only way is "add 60 figher, transfer 60 fighter, add 60 fighter, transfer 60 fighter, add 60 fighter, transfer 60 fighter"

    while this "works" it cant be working as intended

    when one is playing a carrier race, and just for example: the borg perhaps building 20+++ biocide per game (just example, we…

    14 votes
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  14. I can't access my history or any of my officier pages. This means I can't alter my campaign settings which makes this a blocker bug for me.

    Error message:

    Error getting value from 'Player' on 'MasterData.GamePlayerHistory'. at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue(Object target) at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues(JsonWriter writer, Object value, JsonContainerContract contract, JsonProperty member, JsonProperty property, JsonContract& memberContract, Object& memberValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject(JsonWriter writer, Object value, JsonObjectContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty) at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeList(JsonWriter writer, IEnumerable values, JsonArrayContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty) at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.Serialize(JsonWriter jsonWriter, Object value, Type objectType) at Newtonsoft.Json.JsonSerializer.SerializeInternal(JsonWriter jsonWriter, Object value, Type objectType) at Newtonsoft.Json.JsonConvert.SerializeObject(Object value, Type type, Formatting…

    17 votes
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  15. This bug / design flaw allows you to break the tow-lock of any ship (except of grav ships) without even moving. This basically gives you a tow immunity.

    Siggi described how to do it:
    "You can set your mission to intercept a ship in the same spot. Then set your waypoint 90 ly away.
    It would seem this satisfies the long waypoint since when tow lock is calculated your waypoint seems to be 90ly. Then when intercept movement comes your waypoint gets reset to the other ship which is at your same location."

    See this thread:
    http://play.planets.nu/#/activity/1756306

    As this is…

    27 votes
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  16. idea by Ecatoncheires:

    'interest' pre-games list should be (re)ordered dynamically according to the number of players interested.

    This compounds the 'like' effect, that is, the games with most interest will float to the top of the list, gain more visibility, and be started faster.

    1 vote
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  17. Playing as the Crystals, when you get to the missions menu, you are presented with the '10 20 30 ... quarter half all' mine FC options twice in the lay mines mission, but not at all in the 'Lay web mines mission'

    This means that you need to select the 'lay web mines' mission and adjust the FC manually, or select the '10 20 30 ... quarter half all' option in the normal 'lay mines' mission, and then change the mission to 'lay web mines'

    It does not affect the functionality, but does make the interface a bit more awkward…

    15 votes
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    1 comment  ·  Admin →
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  18. Many have mentioned in the discussion feed how nice it would be to have an edit-button. Many have posted a message and then realised there are silly typos or idea clitches (like this thread http://play.planets.nu/#/activity/1718017 ) or for some reason multiple postings of the same message.

    There is no reason these messages should be indestructible. Could there be an edit-button?

    Or if editing old messages is seen as problematic, could there at least be a remorse-button so you could modify or delete your messages, if you do it in 15 minutes after you have posted your message? I think this…

    24 votes
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  19. Currently, it appears that players who are dropped from a game for missing three consecutive turns do NOT receive a Tenacity penalty. This information was derived from the History tab for several players.

    The Drop penalty should apply to all games that contribute to the Achievement score. It should be AT LEAST as large as the Resignation penalty. There should be no exemptions.

    If a player wants out of a game, a Resignation will cause less impact on the game overall, and only takes a few seconds. IMHO player who has so little consideration that they'll just walk away without…

    27 votes
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  20. (Reposted from site Feed)

    I believe that a change in requirements for promotion is essential.

    Look, we've had competitors in the various Wars who have never actually won a game. We've got Fleet Admirals who haven't ever played anything that's not a Melee.

    I suggest that flag-rank promotions require, in addition to Experience and Achievement, a certain number of game wins (top 2 in Diplomatic Planets) -- one for Commodore, more for any Admiral. And to make Commodore (which is base eligibility for a championship) should require more than a Beginner win, so we should adapt for that as well.

    22 votes
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