304 results found
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Find a way to reward players who do not drop out of games
Many would argue that the single biggest problem with VGA Planets is and always has been dropouts. Nu has somewhat helped this problem by allowing higher-ranking players to join more exclusive games which theoretically should have fewer dropouts; nonetheless even officers' games still have far too many dropouts.
Not to toot my own horn, but over my entire 20-year VGA Planets career, I have never once resigned a game and have never once even missed a turn (except in circumstances where there were transmission problems or miscommunications when this was a pbem game - nonetheless I've never resigned or missed…
177 votesAddressed by new tenacity system. This system will be monitored over the coming months. Feel free to open new suggestions related to improving it.
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Starting Host Scenerios
I would like to see games like in the old DOS VGAPlanets V3.
The ones that had different starting scenerios such as:
Wandering Tribes – Players start with 6 Super Transports at a predetermined location (Host configured) These Ships contain Colonists, Minerals, and Supplies (No Money) (Don’t remember specifics on ratios but I would say 3 Ships of Colonists 2 Ships with Minerals and 1 ship of supplies) *only drawback is Borg will have a significant Advantage due to Limited Colonists
Ashes of the old Empire – 1 Major Empire and all others are trying to take it down.
Crazy…
162 votesThere are now settings available on the game design page that should support all these scenarios, or something very similar to them. They are currently only available in private games, but we plan to introduce some public games with them in the future.
- BB
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Fix fighter bays not launching due to VCR Random Number List
Please implement the possible fix described in detail by Joshua in the third post on this page:
http://planets.nu/discussion/fighters-not-launching-after-first-wave
partial quote: "we could simply add another 1000 values or whatever to the 119 to make this all much more smooth and prevent this kind of weird thing. So we could certainly "fix" it."
Given the rather common adverse affect this has on low-bay carriers, I would like to see this change implemented.
158 votesWe have released the new Expanded Combat RNG to address this
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Set Waypoints
Allow you to preplan a ship's movement several turns in advance by using waypoints. The ship would only move this turn up to the first waypoint but if I don't change the ships move orders it would move to the second waypoint the next turn.
This could be implemented by using the shift key. If I click shift and somewhere on the map that is a first waypoint, and if I click shift and a second place on the map that is a second waypoint, etc. Clicking anywhere on the map without using the shift key sets a new 1-turn…
135 votesReleased to all. You may use your votes again!
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Allow selective muting of specific players and hiding of threads in the activity feed
It would be really great to be able to ignore certain people's posts in the activity feed, and to hide certain threads when they are no longer interesting. This would really help to keep information that one person finds relevant visible in the activity feed, instead of disappearing off the page. It would also cut down on the anger and insults that some tend to throw at each other (ecv bats eyelashes) when their posts are excessive and/or irritating.
131 votesWe’ve added an ignore option for posts and comments. While this is not as broad as some of the suggestions, we think it is sufficient for the bulk of cases. We can revisit this if it proves more extensive filtering is needed, but there are some downsides to expanding blocking as well, so hopefully we won’t need to.
- BB.
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Add Colors by Race
I would like to set each race to a different color instead of just allies and foes and have Nu automatically modify a ship/planet's color when it changes hands.
Also, Please expand the color choices in the notes to 64 colors.
111 votesYou can now set the color of a race from the relationships menu. More note colors now available too.
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Stealth Game Option - Hiding game statistics
I would like to see an optional game where we get no intel on the other races activities except for what we learn in game.
This would mean the following would be hidden from all players:
military score.
planet count
ship count
starbase count
player ranking in the gameThe ship limit would still apply, you just wouldn't know when it would come. You also wouldn't know an opponents military strength except by in game intel, such as explosion reports you get in game. This would also boost the usefulness of the intelligence edge that the birds and empire get(especially…
102 votes -
Consolidated mail box
Once you send a message it cannot be seen.
Messages that you receive are stored but can only be retrieved by using the Time Machine.
Solution could be to add another button on the Dashboard, called "Mailbox", that stores all your sent and received messages.100 votesVotes are released.
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Mine Sweep pre-visualization
As it is implemented with the Lay Mines mission, it would be very useful to have the same kind of pre-visualization of the enemy minefields where your ships are performing Mine Sweep.
87 votesThis has been completed, thanks to Big Beefer’s Minesweep preview script to get a great start. The official version also includes colonies fighter sweeping, mine scoop and starbase minesweeping (for upcoming campaign games).
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Spreadsheet View (sortable) for planets, ships, starbases
Have the ability to view your contents in a spreadsheet style screen. This would be in game and not an export. It would probably replace the ships, planets and starbases screens on the dashboard.
i.e.
All your planets list in one scrolling screen. Across the top you have column headings such as ID, Friendly Code, Tax Rate, Happy value Mineral amounts, MC, supplies etc. etc etc.
You can then sort on each column, allowing you to bring that item into sorted order.
This would have many uses/advantages
i.e.
Sort planets by MC to see where you have spare cash
Sort…85 votesVotes are now freed up. Notes views for planets and starbases are being added. If you have some specific requests for future views and features feel free to open a new specific suggestion.
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show the movement history of the selected ship
Me and others have proposed this a few times before ( http://planets.nu/discussion/ship-movement-history-for-active-ship) and I'll give it another try here ;-)
This is not exactly the same as the fast time machine suggestion (which I also support) but would be a much faster way to immediately remember what you were up to with a given ship.
82 votesThis has been modified to be a toggle button on your ship in the movement section. Will show the entire movement history back to June 8th, 2012. (or beginning of game).
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Draw Circles
You should be able to draw circles in the client. There is a HYP circle, why is there not an 81 and 162 ly circle option? Who DOESN'T set waypoints in space to confuse onlookers, based on where you start and what you can reach subsequently? I understand that all the persistent flags and lines and circles from VPA would be a large undertaking, but this feels like a no-brainer as a stopgap solution.
79 votesReleased to all. You may use your votes again! If the Range Circle solution doesn’t meet exactly what you were looking for feel free to open up a new suggestion which is very specific.
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Scoreboard (Data Page) show change from last turn.
I would be great if the scoreboard (data page) showed change from last turn so I would not need to keep a spread sheet for this info so I can see the changes.
77 votesIncluded in new Version 3 (play.planets.nu)
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Allow games where the player selects their race to NOT have Horwasp.
Allow gameser selects their race to NOT have Horwasp
Currently, if a game allows players to select their race, they may select the Horwasp, even though the Horwasp are only in Alpha. There should be a game creation flag to not allow the player to select Horwasp. This should default to not allowing the Horwasp.
75 votesThis has been resolved more generally by allowing custom game creators to disallow any combination of races they want to.
- BB
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Add explosion mark for ships destroyed by mines
i can't understand why we don't see mine kills when they explode
75 votesShips for combat you are involved with will now also show up with explosions (and messages) for all games.
For future games created after 6/8/2012 explosions in minefields and ion storms will be visible to all players. Note: This is a game change from standard host 3.xx and has been made a host optional setting. It will be on by default unless we determine in the future that it affects games in a negative way.
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I'd like to see the ability to convert supplies to credits while on the ship build screen at stardock.
Right now when we're building ships, it often results in jumping back to the planet trade window or other screen where we can convert supplies to credits to pay for construction. Why not have that on the same page?
75 votesThis has now been implemented as a user setting, which will allow supplies to be sold automatically as needed to cover the cost of building ships.
- BB
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Implement PHOST Feature to expand on Alchemy options
Suggest the following friendly codes:
nat - No Alchemy Tritanium (This FC only makes Dur / Moly)
nam - No Alchemy Moly (This FC only makes Tri / Dur)
nad - No Alchemy Dur (This FC only makes Tri / Moly)With these 3 friendly codes added, you can now have 100% control of what mineral you produce, only one of each, all of them, or only 2 of the 3.
73 votesThis is now available as a setting in custom games.
- big beefer
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Map Tools: Natives & Population
I would love to be able to visualise Natives and Colonists like we can visualise minerals on the Starmap
73 votes -
Create in 0 Ally games a option to disable ally relation with start of safe passage
Back to the Planets roots and for the Player who not want jump deep into the game of words (diplomacy) to conquer only with multi race tech. Real 0 ally games was even a long time state of the art in Planets. There are much more reasons to ask why this option is not already available since the Planets nu start! :)
68 votesThe separate limits on Safe Passage and Share Intel were added some time ago. Closing.
- BB
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Show armament for enemy ship sthat we have already seen in combat
If I've seen an enemy ship in combat at some point, when I click on that ship in the future on the star map, I should see a list of its armament as it was last known to me.
64 votesAdded to all games for combat that occurs after 6/8/2012.
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