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  1. 1 vote
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    esneskrad shared this idea  · 
  2. 2 votes
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    esneskrad supported this idea  · 
  3. 8 votes
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    3 comments  ·  General  ·  Admin →
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    esneskrad supported this idea  · 
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    esneskrad commented  · 

    To make the torp races more resilient against fighter races, either ships with more beams (say 12 for the battleship, up from 10) which could knock out an additional 4 fighters before they get to the ship.
    Or, fast charging beams like the Facsists, which would allow 3 or 4 volleys to be fired, which could knock out 40 fighters (up from 20) before they get to the ship.

  4. 120 votes
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    4 comments  ·  General  ·  Admin →
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    esneskrad supported this idea  · 
  5. 11 votes
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    1 comment  ·  General  ·  Admin →
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    esneskrad commented  · 

    The player "big beefer" has written a Chrome script that sort of does this "Planets.nu lock ship when marked ready":
    http://userscripts.org/scripts/show/140301
    It prevents you changing _anything_ once the ship is checked as Ready. This will prevent you stuffing something up inadvertently; but can be a bother sometimes, if you change your mind, you have to uncheck Ready to make the changes.

  6. 2 votes
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    7 comments  ·  General  ·  Admin →
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    esneskrad commented  · 

    One thing that annoys me about the limit is it is difficult to build better ships to upgrade your fleet. The Feds can do a refit, so they're sitting pretty. Everyone else has to wait (and wait).
    In the early game you build low tech ships because that's all you can afford. In the mid-late game I am reluctant to recycle these ships as it opens a ship slot that can be taken by an opponent.
    i.e. 1 recycled ship opens 1 ship slot but only gives you 1 PBP. IMHO a recycled ship should give you 1 PBP per every 20kt (or say 50kt) of hull that you recycle. Currently you only get 1 PBP if you colonize/scrap a ship, no matter how massive the ship is, and this encourages people to "collect" SDSFs to gain ships slots.
    If the PBPs were more generous, then I could recycle a couple of mid-size ships to give me enough PBPs to build 1 large ship, knowing that the 2 ship slots I open will at least allow me to use one of the slots for my large ship (and then let someone else build a ship also).
    It encourages the entire fleet to get bigger and better without increasing the total number of ships and hence there is no time penalty in having to manage a very large fleet.
    Of course the Feds now lose some of their super-refit advantage (but only a bit).

    * Keeps the ship limit, so players don't have to manage large fleets
    * Encourages the fleet to evolve, getting rid of small crappy ships.
    * Fewer crappy ships, means more good ships and likely more battles, opening more ship slots - and on we go...

    esneskrad supported this idea  · 
  7. 8 votes
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    4 comments  ·  General  ·  Admin →
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    esneskrad commented  · 

    Agree Lady Royale should be exempt

  8. 25 votes
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    15 comments  ·  General  ·  Admin →
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    esneskrad supported this idea  · 
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    esneskrad commented  · 

    The side you fight from should not affect the battle outcome. This is illogical (and unfair).
    The battle engine should instead randomise equipment malfunction i.e. lasers sometimes will not fire or a fighter bay malfunctions. Torps already miss 40% of the time, so they are already randomised.
    I'm not sure, but the battle engine may already cause random laser & fighter failure.
    The failed part should have a X through it (or some other indication) to identify that it failed.

  9. 15 votes
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    3 comments  ·  General  ·  Admin →
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  10. 2 votes
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  11. 5 votes
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    1 comment  ·  General  ·  Admin →
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    esneskrad supported this idea  ·