304 results found
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Improve options for Private Conquest
In order to facilitate smaller games, Private Conquest should have an option to specify ship limit. A limit range of 1-500 is probably easy to implement and would help a lot.
Also: Change the HW distribution algorithm to be more tolerant of smaller maps. Currently 5 HWs require a 1000 x 1000 map and 7 HWs require 1250 x 1250, anything smaller throws an exception.
54 votesShip limit has been added (1-999). It is possible to create maps that are smaller with all homeworlds.
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BUG: End of game achiements not given
My game has ended:
Your VGA Planets game 47505: Gotti's Hideout Sector has ended. You finished in 1st place. Congratulations on surviving to the end of the game! Your historical achievement points and bonus experience have been awarded.
My Klingon achievements are now at 634.
This are nearly the same as before this last turn.But I destroyed a lot of mass and conquered 30 planets in the last turn and I ended with 190 planets. 190 * 4 (first place in alliance victory) = 760. So 634 ist definitly wrong. I also heared from other players that end game…
1 vote -
Prohibit accidentally deleting accounts
Due to recent incidents, it appears to be very easy to accidentally delete an account when updating the profile, especially when handling library assets.
While recreating an account itself isn't that difficult, it comes with a variety of problems. I'm aware of the following:
* A duplicate officer may get created when recreating the account. I and one other player on the forum are currently affected by this.
* The save API keys desync, causing errors like what 'tom n' has suffered
* Potential problem, related to one above: What if the two officers (of the same race) are Midshipman…4 votesNo longer possible to delete your account on the “new” site. Closing this old issue.
- big beefer
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Find bug in achievement points
I guess there's a bug in the historical achievement points.
I have now played and ended 2 games, Azores Sector and Sinatra's Keep Sector. I won both of the games as number 1.
If the eqaution for achievement points is true I should receive for my victories:
of planets * 5 or 4 achievement points * (number of turns played / 50)
Azores Sector I won as nr. 1 in a 2 player alliance. I had 176 planets and the game ended in 34 turns.
So that should give me: 1764(34/50) = 478 H.Sinatra's Keep Sector I…
5 votesNice start AssimilateAll. I guess we’ll be seeing you in the Emperor game one day. This has now been fixed.
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Starbase Glitch in new Play.Planets.nu
51006: Banshee's Planet
SectorCreated: 11/22/2012 12:06:09 AM
Playing as: The CyborgThe problem is when I go to the starbase and make a ship. I buy all the parts and select build. when i exit the building screen I get an error and the game goes in to Read Only mode.
The error message is "A data validation error has occured. This is most likely caused by a disconnection or failed save. You will need to reload your turn to prevent any data from being corrupted"
3 votesThis is now fixed. Thanks for the detail Ecatoncheires.
The problem was caused when you already had more beams, engines or launchers than you needed for the current ship you were building. It was trying to actually add resources back and thus causing a data validation error.
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webs drain fuel even with global FC set -- correct ?
This is a request for checking the current implementation since I'm not sure if it is correct.
If a ship travels through enemy webs and while the global FC of the crystal webs is known and set on the ship (i.e. Crystal-global-FC == ship FC) then the ship loses fuel.
Donovans says that it should not lose fuel:
http://www.donovansvgap.com/help/minefields.htmIt says there:
....
Web mines do not drain fuel from ships with matching friendly codes, and (web)minefields cannot be swept by ships matching the field's friendly code.
....See also this discussion:
http://planets.nu/discussion/global-minefield-fc-and-webs-and-fuel-drain15 votesThis is now fixed. Web drain did not account for the universal code since the fix that both universal and planet friendly codes are active.
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Explore Map Feature
What happened with the Explore Map feature? the site used to have some of them generated in the normal game que's but I haven't seen them around and am interested in playing one of those games.
3 votesThis still exists on senior officers games.
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Large faction team games
Now that we have large 30 player melee games. I recommend we have large faction team games. 3 players of each race playing together in the game. For example, there would be three Robot players playing against three players of all the other races. Winner is whichever race "dominates" the match. There can only be one race to win.
31 votesExpanded the player max to 35 for custom games. This should allow you to set up a 3 × 11 team game such as the one described here.
- big beefer
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Show the effects of actions taken on each ship screen
The developer application for "ship prediction" would make a great addition to the new site. I especially like how it shows how many torps or fighters my ship will have next turn.
See picture at:
http://planets.nu/discussion/add-the-ship-predictor-add-on-to-the-new-site
3 votesAdded a long time ago. Closing old issue.
- big beefer
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Do not give out friendly codes when giving safe passage
Race 1 gets safe passage from race 2.
Race 1 gives intel sharing to race 3.
Now race 3 can see all minefield Friendly codes for Race 2 which should not happen.
Suggestion: change safe passage to not give out mine field friendly codes since there is no need as you cannot hit a mine anyway.
9 votesI believe this is now fixed, however it is difficult to test all scenarios, so some monitoring is going to be required.
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BUG: 48066: Doggle Sector; Game crashing and ship stuck
When I try to move any of the 12 ships in orbit around p#480 the game crashes. I get the "Oh Snap" screen in Chrome and unresponsive script errors in Firefox.
Also, s#316 has been stuck in orbit around p#265 for 5 turns, even though a way point has been set. Oddly enough, it is in a radiation belt and no crew is dying.
0 votes -
BUG: disconnected every time I try to build a SB
Mu bug is like this: http://planets.uservoice.com/forums/136520-general/suggestions/3200525-bug-can-t-build-starbases-disconnect-error
Game: 2466: Alioth Sector
From al least turn 135 and until now.
Planet 32: Vendor
Every time I try to build a SB, I get disconnected.6 votesI believe this was fixed long ago. Closing.
- big beefer
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BUG - play.planets.nu Toggle Range map tool not working for me
The map tool entitled "Toggle Range" worked fine for me until I transitioned over to play.planets.nu. I enjoy almost every feature of the new interface (especially ship creation). Is there something I need to do to activate this map tool?
3 votesThis is now fixed.
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Increase time that the planet locator circle stays on.
When reading reports, I like the link to the object (described in the report) on the starmap, but the tiny circle indicator only pops up for about a half second, then disappears. Maybe I'm getting old, but why not have that temporary indicator stay lit for a full second or two? Right now I find myself having to zoom in and click the report link several times to verify which planet the message is referring to.
4 votesGood idea. Now lasts for 2 seconds.
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BUG: cloaked storm-carrier adds figthers to supported ship's cargo after combat!!!
Cloacked storm-carrier added 2 bays and its figthers to supported ship combat at the same spot as expected.
But, with 2 very important bugs:1st- Two combats occured with the supported ship involved, at the second combat, the extra figthers where added again over the already added on the 1st battle. so they were doubled!
2nd- After combat these figthers where truly added to the supported ship cargo, and the storm-carrier still keeped there. So with 2 combats i have winned 120 extra figthers!!!
Joshua, please review
http://play.planets.nu/#/sector/49055
ship id492 is the supported ship
This happened in host from T39-->T40…
2 votesThis has been fixed. Enjoy your extra fighters!
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Add "Games Started & Games Finished" numbers to Player Profiles
I don't think it would be hard to simply add "Games Started: 10, Games Finished:9" under the "Turns Played, Turns Missed" area of our profiles. Before we start a game can we check the other players' profiles & get an idea who we're playing with. I would only add that a "Started Game" is one that a player actually submitted a turn, not just peeked in on.
Once that Started/Finished Ratio is available, then how hard would it be to have some games made accessable only to players with an 85% or greater number? Seems reasonable, would address the issue…21 votesBuilt into Tenacity figures and game history.
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BUG - Campaign: Advanced clonig does not work
Hi!
Despite of some requests in the forum the exact mechanism of advanced cloning is still unclear. So I'm sorry if this bug report is wrong but I have indication that in "Gotti's Hideout Sector - Turn 33" (me as Klingon) advanced cloning didn't work. I have a full list which bases built and which not (also with fc and pbp-status) but can't post it here without revealing all my bases in this ongoing game. I can send the list via email on request. As an alternative you could give a description how advanced cloning should exactly work:
- In…1 voteEmork, thanks again for reporting this. There was in-fact a bug in the advanced cloning which prevented your ships from building properly. You were using it correctly.
I have fixed the bug and I’ve created a documentation page for advanced cloning: http://planets.nu/documentation/advanced-cloning
To answer your specific questions:
1) Advanced cloning happens during Build 1
2) pbX friendly codes will affect clones. If the starbase is set to build and you have advanced cloning on it will clone first.
3) Advanced cloning does NOT work if regular cloning is disabled. (I am updating the documentation in the race advantages to be clear on this) -
Change Hull building screen on Starbases on Play.planets.nu site.
In the original planets.nu site when you select a ship hull it shows the stats and special features (cloaking, glory, improved cloaking, hyperjumping, etc) of the ship selected.
In the new (relatively speaking) play.planets.nu it does not show any of these Special features, it only shows the bare bones stats (size, engines, beams, etc) with no further information.
3 votesAdded, thanks for pointing that out!
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Add ship predictor info for the following turn.
I like playing on the new Version 3.01 site play.planets.nu, but really miss Lord Helmet's user script:
http://userscripts.org/scripts/show/146137
Can this be added to the new site?
I quote: "This userscript shows the change in ship state (cargo, fuel, damage, crew etc) for the next turn according to its mission, waypoint, friendlycode, special abilities and so on.
Very helpful when using "mkt", Beaming up fuel, and several other missions.
1 voteSome elements of this userscript have been added. If there is a specific need for additional features please request individually.
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I just want to express appreciation for the work that has obviously gone into this system.
Like many people I have not played for a long time and figured my planets playing days were over. This site allows this great game to continue. Excellent work.
3 votesThanks Gomez! We appreciate it. Have fun playing!
Joshua
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