304 results found
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The top row in the Message window should be locked in place, so when scrolling down it remains on screen
Just like excel, you can lock the top row so when you scroll down the row doesn't disappear. So the user doesn't have to scroll back to the top just to change to a different message area.
2 votes -
Create a "reset turn" option
Some client issues can cause the loss of supplies/minerals/fighters, etc.., or sometimes you just need to throw out everything you've done in a turn and start over. In Original VGAP you could just re-open your .rst. In Nu there's no such option. Suggest creating a "reset turn" button in order to reload your turn and recover from any issues either self-created or created through minor client side glitches.
13 votes -
Show Alliance Standings in Scoreboard and Game Status page
It would be nice to not have to add up the planet totals for allied races each time you want to see how close people are getting. This would apply to Diplomatic and Team scoring games.
If implemented, it would also be nice to have the ability to tag suspected alliances as a personal setting for the in-game scoreboard. It is often clear when races are working together even though not offically allied.
4 votesAllies score can be seen on the game status page.
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Suggestion: Ready icon should be visible at the planet ship screen
It would be great to know just by looking at the planets/starbase ship in orbit screen, which ships we have already marked as "ready" and which we have not.
The chevrons can just show up right next to the icon of the ship in the top left hand corner.
http://planets.nu/discussion/ready-icon-should-be-visible-at-the-planet-ship-screen
15 votesBelieve this was addressed by the Show Ready Status setting under Fleet View. So closing this old suggestion.
- BB
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21 Torpedo Misses in a row
http://planets.nu/discussion/21-torpedo-misses-in-a-row
Would suggest that the random number generator be looked into to ensure it is operating correctly.13 votesReview has been performed. All is operating normally. This is a case of the non-random random # generator. Looks like the torp tube was just broken.
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Cheat detection
The original host(s) had a cheat detection. Since I've been out of business for a long time I can't remember what happened if somebody cheated, but there was something.
IMHO we need some sort of cheat detection in NU too.
This should roughly include:
- detect if the sum of MCs changes in an impossible way
- same for supplies, minerals, fuel
- detect changes in ship-tech
- detect "unpaid" new ship-parts on bases
- ... maybe more ...7 votesData validation has been added to the save command so its not possible to save incorrect data.
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Birdmen ships without superspy mission are afrected by nuk
I tested it, a birdmen darwing that arrives to a planet fueless are attacked by the planet if it has nuk like friendly.
You can see it by yourself between the turns 5 and 6
Game:
25171: Training Game (The Bird Men)1 voteActually, this pointed out a different bug. The ship actually attacked the planet. Which was possible if the planet had friendly code nuk. If you hadn’t been set to attack it wouldn’t have fought. The real bug here has now been fixed. The only case this would have been noticed was on “nuk” vs fuel less birdmen set to attack.
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Turns missed in user profile
Turns missed as either a raw number of turns missed or as a percentage of total turns missed would be helpful.
1 vote -
Bug: Planet Notes 'Okay' button is jammed, when only changing colour
When changing a planet's colour ONLY,
i cannot collapse the 'notes' flyout by clicking okay or hitting 'x'When i enter text together with the colour change,
the okay button is not jammedAlso the planet notes window shows up, but seem to have
lost the flyout -animation.regards
1 vote -
Possible web field bug in team game
In bootes system, for 2 turns one scout has been in my webs without contact + another turn of a ship in a different web moving without contact with mine hits.
Could be very unlucky, but since multiple crystals in the same game is new it could be a bug too. If it is a bug if it is not caught soon then this game will end quickly :P
7 votes -
Dangerous display bug
http://planets.nu/discussion/very-dangerous-display-bug
This bug had been up from some month and still viable in the past turns from the game that it refers.
3 voteshasn’t been seen in months… I think its fixed with update scan code.
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Login Broken
I've been unable to log in for a few hours now and the password reset is giving me errors. Is something up?
1 vote -
alliance planetary information not correctly updated.
I find that the planetary information given by my allies is not always up to date. I've showed up to planets which were listed as theirs but to my suprise upon arrival that they are some enemies. In a team game this can be critical as we work much more intricately and I would like to not have to send a message to my allies asking if every planet i got to is actually theirs or not ;)
8 votesSharing code has been tightened up with a few bug fixes.
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Possibility to use implemented addons (Stellar cartography, Explore map,...) on Custom created games
Make available for custom created games the use of Nu implemented addons.
10 votesThis was put in some time ago.
- big beefer
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add an additional HotKey for HYP circles ='H'
Please can we get the 'H' key configured as a hot key for putting HYP circles on the starmap as a EE player i am taking a lot of time to plan HYP jumps and this feature (which doesn't conflict with other keys) hopefully would be an easy addition to the UI.
I am sure the Borg and Rebels agree but preferably only have the hotkey work for EE players.... :)10 votesThis one was easy.
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Alliances not announced in "Game Events" if offered on different turns
I am 3 games and have formed a full alliance in each. In only one was the alliance reported in the game events. From my recollection, both players offered the alliance the same turn for the one that was reported, and on different turns for the 2 that were not. Seems to be a way to get around everyone knowing who your allies are.
3 votes -
Bug: Fuel miscalculation in GUI
Hi,
playing as a privater (1004: Beta 3, turn 134) I wanted to try a wolf pack with some ships. One of them has a great fuel tank (and a lot of mass too). I wanted to move her to a point in mid-space so the next turn she will have no fuel... well, I haven't been lucky and she ended up having 1 kt fuel onboard although the GUI told me she will arrive with 0 fuel (fuel consumption and fuel tank were equal and fuel consumption was orange)... I've tried this before and I've never got any problems...…
4 votesThis is fixed. Distance calculations were getting rounded to 1 decimal place. Confirmed on your turn example. Now calculates 88 fuel instead of the prior 89.
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11 votes
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Super spy mission and fueless resolute
http://planets.nu/discussion/birdmen-superspy-mission-and-fueless-resolute
This bug was too reported and still working
1 voteThere was a bug that ships without fuel were able to perform super spy. But they were not cloaking. Only ships which can cloak and have at least one fuel can cloak.
You actually experienced one of the lesser known host “features”:
Fuelless warships with beams, when owned by the Birdmen are immune to NUK.
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Make ION storm headings =< 360 degrees
Sometimes ion storm headings are > 360 degrees (there are only 360 degrees in a circle). Example: 5324: Grus system, ion storm id 78: heading 402. Based on the indicated heading indicator radial (the line from the center of the storm stretching northeast), this heading should be 42 degrees (402 - 360).
I think this was a "feature" of Planets, but I think it would just make sense to display cogent numbers.
1 vote
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