Skip to content

Settings and activity

6 results found

  1. 1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Halion commented  · 

    definately need this option (master reset) but also more important imo. is the reset of a colour when an enemy/ally takes over the planet... it can get hard to visually track progress when under attack as currently manually set colours do not reset to red (enemy) etc.

  2. 5 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    4 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Halion commented  · 

    not sure it is that time consuming to be honest. but your idea makes me think about having some prefered build configs that you can set.
    like
    small SD! frieghter in your example.
    I would also have my preset to include TW Large frieghter, TW Missourri, 8 Disrupts, 6 mk7 tubes etc.
    could be configurable and saved per game maybe...

  3. 4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Halion shared this idea  · 
  4. 21 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    7 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Halion supported this idea  · 
  5. 4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    2 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Halion commented  · 

    I assume you are talking about the hyperjump button for hyp ships vs the 'h' hot key for plotting HYP circles.
    I am ok to have this for the hyp button on specifc ships but not for the 'h' key as i am often plotting multiple HYP circles and want to see them all not have them removed at the 2nd press of button. (press x to clear HYP circles on map)

    for those suffering the HYP mistakes maybe use the 'h' key for any checks then only the HYP button on the ship when they decide to use a HYP jump.

  6. 3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Halion commented  · 

    Hi Shrambot I already suggested this and it was declined by Joshua. Apparently they pay per forum so they are trialing the system with one forum for now and will look again if they really need to split it etc.
    I think you can find the proper response in the 'declined' tab.
    regards
    Halion.