Clicking the hyperjump key a second time should remove the hyperjump ring
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Halion commented
I assume you are talking about the hyperjump button for hyp ships vs the 'h' hot key for plotting HYP circles.
I am ok to have this for the hyp button on specifc ships but not for the 'h' key as i am often plotting multiple HYP circles and want to see them all not have them removed at the 2nd press of button. (press x to clear HYP circles on map)for those suffering the HYP mistakes maybe use the 'h' key for any checks then only the HYP button on the ship when they decide to use a HYP jump.
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Finn commented
This is a good idea.
On this note, I do not want the game changing my friendly code to HYP every time I click that button. HYP circles give a lot of information, and it is not a safe bet that I am clicking it only because I want to jump. The way things are now, there is no notification that the game changed my FC except the dotted line. This is not sufficient by a long shot. And if I am beaming up fuel to bring the tank above 50 (a common occurrence), there is no indication at all.
Clicking on the HYP link the second time could revert the FC to what it got changed from when the circle is removed. Or better yet, disable this feature. I am OK with my ships getting sent to the middle of nowhere when I make the mistake. But when the game does it to me, I am very unhappy.