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  1. 77 votes
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    22 comments  ·  General  ·  Admin →
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    elqbuse supported this idea  · 
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    elqbuse commented  · 

    I vote for the high (100+) limit, because with a low limit the first few turns may become *too* much decisive for your winning chance -- while some factors (poor nearby cluster, insanely aggressive neighbour) that impact on those early turns depend absolutely on chance or luck, and prevent the player from recovering afterwards.

  2. 122 votes
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    3 comments  ·  General  ·  Admin →
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    elqbuse supported this idea  · 
  3. 139 votes
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    3 comments  ·  General  ·  Admin →
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    elqbuse supported this idea  · 
  4. 4 votes
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    1 comment  ·  General  ·  Admin →
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    elqbuse commented  · 

    Please, at least the PE part - should be as straightforward as the Warp selector!

    elqbuse supported this idea  · 
  5. 25 votes
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    3 comments  ·  General  ·  Admin →
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    elqbuse supported this idea  · 
  6. 4 votes
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    0 comments  ·  General  ·  Admin →
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    elqbuse supported this idea  ·