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  1. The estimated fuel cost as shown in the client does not reflect usage of the lfm code when it is used on an empty ship. This applies to both normal movement and towing

    This bug has bitten me in the rear a few times when I skimp on fuel. Rather than arrive at the destination like the client thinks I am, I fall short.

    3 votes
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  2. The stats of each and every ship hull are all around the web. In fact there is already an addon that lets you see the stats of an enemy hull.
    I just request that this info is added to the interface for a leveled playfield (newbies aren`t much using addons), but also for ease of playing. If the basic infos (Mass, Cargo Space, Fuel tanks, maximum number of weapons, number of engines) were added to the star map interface for enemy hulls and in addition for owned hulls the the building costs/cloning costs it would be easy to see all…

    4 votes
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  3. There are times when it would be useful to turn off the repair function.

    3 votes
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  4. I can capture ships with my race as PE, or trade with an ally back and forth to achieve ships with my own race as PE.

    I'd like to just be able to set the PE to myself as this was allowed TimHost and has a few strategies that rely on it.

    3 votes
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  5. I would like the ability to share VCR's with other players, without necessarily having to be a formal ally. The battles are the whole reason this game is so fun, so easy sharing of VCR's would let us all see more battles.

    This is also a great way to learn when starting out, by seeing what battles are effective or not.

    There are (at least) two possible ways to do this:
    1) Have a share button in the vcr interface to share a single vcr with another player.
    2) Have a permanent "always share vcr's" option for other races in…

    8 votes
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  6. Ship name text disappears after apostrophe after attempt to rename.

    Example, if named "LDSF - FC 'gs4' no clans", it will be "LDSF - FC " once you go to rename it.

    2 votes
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  7. Make the Forums and Activity Feed compatible. Right now, we can post in the Forums and it will be duplicated here. That is the best of both worlds. We get to post in the forums, use pictures, and have topics stay coherent. At the same time, Joshua gets his Activity Feed. However, the formatting is all messed up here, unless we carefully and painfully reformat the forum message. So, we don't do it and NU is greatly hurt and a lot of players leave who would have stayed if they could see the pictures and story lines of the Forums.

    1 vote
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  8. I think it would be worthwhile to add certain ranks and tune requirements in order to make the present ranking system more meaningful.

    If we were to start players as "Cadets" rather than "Midshipmen", for instance, it would have a better real-world analogue. It would also open up an additional level for promotion. The top's getting rather crowded.

    In addition, the Vice-Admiral rank would be a decent one to include.

    While we're tuning the scores to include these and make them meaningful, we can also tune Experience requirements so they're more realistic. Anyone who earns enough Achievement to make Rear…

    0 votes
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  9. Hello,

    me and my friends use the "fast start"-function to speed up the game...
    We hafe now started a round with bots and i think this work not more hmm???

    All players are finished but the next Round will not ready...
    I think you must update the script, so that check only the real players and then process the round.

    Paykoman

    1 vote
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  10. It is not possible to simulate fights against a RU30 gunboat with campaign features.
    Please implement that feature in the simulator.

    26 votes
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  11. In my private game with AI, this bug happened twice so far.
    I managed to capture a ship from AI player which had -45 colonists onboard.
    This bug can be reviewed in game http://planets.nu/#/sector/135487 turn 25 (Ship #50, Firecloud captured from Borg) and turn 36 (ship #36 captured from Bird Men)
    The game didn't accept commands for the caputred ships since the colonists onboard are upped to 0.

    1 vote
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  12. Vulcan Sector, game 117675 was a public game and part of the Planets Nuniverse Campaign.

    After host run on 29.Jan.2015 the game disappeared from players game lists.
    Regular turn message for turn 47 was sent but no further information about the game issued.

    Victory conditions were not met by any party to justify ending the game.

    The game cannot be found on the public front end, e.g. any of the game lists.

    An explanation on the whereabouts of the game would be much appreciated as a considerable amount of time was invested by the participating players.

    5 votes
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  13. 2 votes
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  14. In the MvM format it is possible to intercept and tow cloaked ships.

    Hercules sector, MvM game #119631

    I was able to "Try to intercept" and follow another midshipman's cloaked ship over multiple turns. Another midshipman was able to tow the mentor's cloaked ship. This could never happen in a regular game.

    (we have agreed not to use these exploits)

    1 vote
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  15. Currently, a replacement player doesn't receive a Tenacity penalty when they leave a game before it ends. I suggest that this exemption only last 10-20 turns. If a player doesn't know that they're in an unplayable game before 20 turns, then they shouldn't be entering a game as a replacement, and deserve the penalty.

    4 votes
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  16. When I play Planets.nu from my phone, the 'Back>' button on the scoreboard ends up in the same position as the 'End turn' button. Sometimes, the phone is running slow. This is indistinguishable from a missed (or misplaced) button press, and has caused me to accidentally end my turn before I was actually finished.

    In addition, in a Giant Melee game, it's useful to not have to scroll all the way to the bottom of the long list of dead and open players.

    8 votes
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  17. if your ship runs out of fuel the host stage will prevent you jettisoning any cargo, but the user interface updates mass and cargo totals.

    I recently had a ldsf stop 4 light years short of its destination with no fuel. I could move the ldsf 3 light years using no fuel movement or 4 light years if I jettisoned 15kt of cargo. When I jettisoned the 15kt the ui updated (new mass etc) and said I could move the 4ly in 1 turn, but host then rejected the jettison order and I didn't move.

    I think the ui should…

    6 votes
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  18. Be able to share notes when in full alliance. Also planets colors.

    3 votes
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  19. I used to like to play with all different types of maps. Some that get more dense as you move to the center, some that are arranged as a series of spiral arms. Some that had pretty empty centers and more dense as you reached the sides.

    2 votes
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  20. http://planets.nu/#/activity/1519012

    The min and max rank for players entering a game are static. Once set, they remain where they are for the duration of the game. This can cause problems when new players join the game. I've seen a newbie player enter a beginner game near the end, and completely change the balance of the game.

    My suggestion is that, after the game starts, the min rank be set to the lowest rank (or possibly one lower) of an active player, and that the max rank be set to the highest rank (or possibly one higher) of an active player.…

    16 votes
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