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  1. I know players (for example in the old Spanish vgaplanets community) that only play with phost/plist and I like play here with them
    In the other hands, some poeple says taht plist is more balanced than plist, and the same for the races
    Phost is currenly being maintained (last version is from december of 2010) while thost is unmaintained for years
    More info: http://phost.de/

    4 votes
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  2. When a player closes his or her account, they are still active in the games they where playing. For instance in this game

    http://planets.nu/games/20477

    the Federation player is still active, but the player himself

    http://planets.nu/user/volkdemus

    does not exist. If a player leaves planets.nu, then that players games should be dropped, so others can take over.

    3 votes
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  3. It makes too big a difference if someone gets two nearby planets with excellent natives, while someone else gets none within 162LY. With this option, when the universe is created, the first ten or so planets are rolled randomly as usual but are the same for all players. Either all get good natives or none does.

    9 votes
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  4. There should be no pre made threads, let the players start their own threads if they want one for their game. Also how about a search bar so you can find you game instead of having to scroll through page after page.

    3 votes
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    1 comment  ·  Admin →
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  5. Haven't played in a team game yet, but here are some things that would make it more appealing to me:

    1. More team sizes available. I think a lot of people would have interest in 2-man teams. I haven't been playing here long enough to know 3 other people I'd like to play with, and I don't want to get 10 turns in and realize one of my teammates only communicates via 10,000 lines C++. Some particularly social people might even like larger games, up to 6 on each side, I'd just offer a game of each size and players can…

    1 vote
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  6. 4 votes
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  7. Your current ship/planet is marked with a yellow ring with a radius about the same as a ship orbiting a planet. Increase this to twice the current radius to make it easier to see.

    0 votes
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  8. Implementa voting to allow for a pause a game for a short number of turns. Criteria would be 80% majority based upon military score for a military score game, or planets owned for a planet victory game.

    Player proposing holiday mode would be able to do the following;
    Propose turn/date pause will begin,
    Propose turn/date pause will end
    Can propose 1 - 7 days or 1 - 3 turns
    Voting will be open for either 7 days, until the measure passes/fails, or when the proposed holiday start time has begun.

    31 votes
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  9. Currently, the mouseover tooltip for allied ships doesn't display the owner of the ship (race and player name) as well as the ship's type. This should be fixed.

    10 votes
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  10. so you can get to your overtaxed planets and far flying ships in the turn that matters.

    5 votes
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  11. I see information on planets that is completely wrong, which is fine except that it is presented to me by the game as fact. If it is information that my allies collected I don't even have any way of knowing how old the info is or what changes have taken place since it was gathered. Yet the game presents the info in the same manner as that which I gathered this turn, rather than having any indication that it is based upon old or imperfect data.

    Similarly, I have given ships to players whom I have intel-sharing with. The game…

    7 votes
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  12. It is a bit strange to randomly jump through the id's when hitting the "Next" button. Logically the ships/planets/bases closer to one another have more to do with each other and should be sorted that way.

    ideas could be: sort ships by groups (how big is the threshold for distances?) , from left to right, or from top to bottom, preferably in zigzags.

    3 votes
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  13. It would be great to be able to set a name for each officer.

    4 votes
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  14. It would be nice if torps and fighters could be built as needed at the transfer screen (for planets with starbases of course), instead of having to switch over to the starbase to do it. I would just like if I when I clicked to move them from the planet to the ship they would be built automatically if I didn't have enough (or any) in stock, much like planetary buildings can be built without having to manually sell the supplies. You could flash a message letting the player know it was happening if anyone is concerned about accidentally using…

    0 votes
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    1. Suggestions / Proposals
      -> "I'd like to see this and that feature... blablah...explain..."

    2. Major Bugs, repeatable
      -> "If you do this and that, serious S**t will happen !"

    3. Random Bugs, not repeatable
      -> "S**t just happend, but i don't know how it did, and it is not THAT serious - can someone fix this, anyway, pwease ?"

    This way we could post our problems or suggestions in a propper way, and we and the Dev's will have a better overview about whats going on.
    (I assume fixing Bugs is much more important then adding new features, anyway, so…

    3 votes
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  15. When someone quits a game, they should not be allowed to join a new game for a while.

    6 votes
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  16. I like playing 1 on 1 Blitz games with a friend.
    There should be:
    - a way to manually pick the homeworlds.
    - a customable ship limit.
    - more winning conditions including the winning condition "give up"
    - options like mineral poor/rich

    4 votes
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  17. Lets say I have a mine field and there's an enemy Darkwing within the minefield, but I don't know the weapon layout it has because I haven't fought it yet.

    It would be nice to be able to tell the game what I think the weapon layout is, and also what mission it has.

    So if I tell the game that this ship has 10 heavy phasers and it is set to mine sweep, the minefield preview should be able to account for that and show me what my mine field would be like next turn if I was correct.

    1 vote
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  18. Have you ever thought about a search funtion for the webpage for

    1. terms

    2. players

    ?

    4 votes
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  19. As per rudel:

    I always have trouble calculating how many minerals and MC I need to clone a ship. Last turn my cloning failed because I build too many fighters in the same turn...

    I initially thought this was unnecessary until I thought about it quite a bit. It is more of a hassle than in 3.5 because the ship data is not available anywhere within the game for ships you can't build. It is silly, with all the improvements you guys are making, that this should be so. Here is the solution I presented...

    My first choice is to

    11 votes
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