442 results found
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UI request: Show defense post ground attack bonus
Along with the planetary mass, beams and fighters, include the planet's defensive bonus from defense posts, ie:
http://vgaplanets.org/index.php/Defenses
customized with specific information for your race.
7 votes -
Make Private Conquest map size easier to use.
I want to create games with smaller maps, but it is very difficult because the host rejects most smaller map sizes, with no explanation.
5 votes -
BUG: Priv able to tow a cloaked ship
Game: 35096: Lyra Sector . My D7 is ship 294, his towing ship was an MCBR number 447.
My ship is undamaged, mission is cloak (and I have the blue text that says "ship is cloaked"). It had been cloaked for several turms (verified with Time Machine) Yet he was able to tow me off the planet 461 on Turn 47 into a mine field (on Turn 48, current turn).
One thing, my ship is not a full crew, but that should have nothing to do with cloaking.
1 vote -
3 votes
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Top row in ALL the Dashboard tables should be frozen and sortable by column
This is not the case for all the tables currently, but it should be for usefulness and consistency purposes.
4 votes -
include tax rates in planet overview and/or build screen
for easyness could the tax rates and possibly the tax rate switches not only be available in the tax-rate sub screen but also in the planet overview screen and/or in the build - screen on the planet?
0 votes -
BUG (relatively minor) - Using a pipe in an FC causes error
If you use a pipe in your FC, the following error occurs. Tested on several planets in 38378: Corboda Vh 243 Sector (Rebel):
Object reference not set to an instance of an object. in callback method=Save GeoDataAccess at GeoTools.DataAccess.BaseObject.Set(String property, Object value, Boolean parseFromString)
at PlanetsNu.GameFunctions.Save(Dictionary`2 data)
1 vote -
Bug: No game discussion forum
Appears to be no game discussion forum for Sagitta game 41875, or it's just not working for me.
0 votes -
tell us the days of week game will host after the quick start from turn 1.
Would like to know what days of the week game is going to host after 15 days at turn 1.
I am playing in games that I would not have started playing if I had known they were MWF.6 votes -
Bug: Fuel transfered to towed ship does not count into Total Mass
If ship A is towing ship B.
And ship A transfers fuel to ship B (owned by another race)
The transfered fuel is not taken into account when calculating the TotalMass.
This is a bug, since I transfer this fuel to ship B, which I will tow by using ship A, this fuel shall be taken into consideration as part of the Total Mass.1 vote -
BUG: 38376: Kzoz System - Orders disappeared
Same as BUG: 37978: Ice Planet System - Orders disappeared
No orders processed at all, but the Star base mysteriously has a LDSF hull and two transwarps (which I built), even though it is incapable of building them currently (was during my orders...). It appears that 3 other players were possibly affected.
1 vote -
Bug - Team Games - Crystalline HW temp not reset when player leaves the slot
When someone joins a slot as crystalline in team game and leaves the game before it starts, another player joining the same slot gets 100 temp HW.
For example in game 33690: Australis System
2/11/2012 11:34:53 AM Turn 1 emork the lizard king has joined the game in slot 12 as The Crystal Confederation.
2/12/2012 6:08:05 PM Turn 1 emork the lizard king has resigned from The Crystal Confederation.
2/17/2012 10:46:10 PM Turn 1 canterbury has joined the game in slot 12 as The Missing Colonies of Man.Colonies ended up with HW that was set to temp 100.
3 votes -
Bug - can't give orders to "empty" ship
I can't do anything with an LDSF that lost all of its crew in a radiation field but was then repaired at my star base. When I click on the ship, its window pops up empty so I can't give orders, set speed, load cargo, change FC, etc.
1 vote -
"X/Y Turns" text on games list
On the "My Games" page, add a small piece of text indicating how many turns are in/not.
I find myself constantly clicking the game link to see whether it is close to running or not. This is the only piece of information I want from that screen.
1 vote -
Cheating
I know that people 'were' able to cheat in this game.
Has this been fixed? Because there's some funny things happening in one of my games.
4 votes -
Bug: Ion Storm Voltage 2045679658 after Ion Storm hit a nebula
It looks like a yellow sun in the middle of the galaxy and is about 225 LY in diameter.
Last turn it had voltage 64. This turn it hit a Nebula and acording to the documentation:
Ionstorms which encounter a nebula have their voltage reduced by the nebula intensity each turn they touch the nebula.But this one increased millionfolds.
Game:
31138: Dark World System4 votes -
Set a priority and default for autobuild, so a planet will build one building first to the target, then another.
When colonising, it makes sense to build factories first up to 15 and then defense points.
If this could be applied as a default to all my planets, all I have to to is make sure the supplies, MC and colonists are there.
For a borg or Evil Empire player with lots of planets, this would make a huge difference!1 vote -
Player & Impostors
I fight against two Races hold by the same player (24590: Cor Caroli System)
This is not accepted any more, specially within a game where people paid to play!
I request to the Webmaster to take any kind action to delete o reduce this sickly behavior.1- IP tracking
2- IP tracking during subscription
3- Ally massage exchange checks (different Race ships cannot be at the same location at the same time without an evident messaging between the two or more players)
4- Ship or Planet huge donationLuke
69 votes -
Allow players in a team game to take control of planets from players that drop out without a fight.
In a team game if a player drops out, the other team members should be able to take control of the missing player's planets/ships/etc without having to fight to take over those planets. They are already an ally but with no player controlling them.
7 votes -
In the Rock system, turn 64 I had a ship (RAB Lore) move 83.2ly (2 turns, to the end of the warp well) in 1 turn. Turn 64.
This is a bug!
3 votes
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