104 results found
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Apparent bug dropping colonists onto an unowned planet
In the HOPSfa game turn 50, ship #387 dropped 1 colonist onto an unowned Reptillian planet #378 Woods planet. There were no messages in the combat section indicating a ground combat took place, and yet the planet is still unowned.
4 votesThe natives are rioting. They kill the colonist immediately.
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separate the bug list and new feature list
Create two spearate lists.
One for suggestions and one for bugs.
I feel that bugs should inherently have a higher priority over new features to the game. This of course is not absolute, but will allow you to easier distinguish between things not working properly and things we'd like to see different.15 votesWe can only create one forum with user voice at this moment. We may upgrade later if we feel it is unworkable. We will be prioritizing bugs in this list over new features.
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Lists of Ships/Planets/Bases
At the moment the dash board just shows an icon per ship/planet/base number and name.
My proposal is to expand it to more useful table-like view so that one could use them more effectively.
2 votesDuplicate (and now released)
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There should never be negative ANYTHING
It's not hard to find examples of negative values (negative warp speeds, negative cargo, negativeresource) in the forums. And in fact I'm playing a game where a ship of mine has had a negative cargo value for months.
It should be child's play for Nu Continuum to scan games for negative values and flag them for review. This is so easily detectcable that it should never happen!1 voteYou are right, but we need to have more specific situations to fix the bug.
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