Settings and activity
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5 votes
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14 votes
An error occurred while saving the comment Kokunai commentedI used to have a plastic overlay and fine-point dry erase markers. Colored pencils are cool too.
Kokunai supported this idea ·An error occurred while saving the comment Kokunai commentedI also would like to see ID #s for them to be printed.
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2 votes
An error occurred while saving the comment Kokunai commentedI suppose that is true...It was more of an attempt to make late game economy matter more since after the 500 ship limit you just end up with loads of minerals laying around on a few important planets. I hadn't thought about the privs and crystal...but perhaps a modifier for stolen ships but cloned ships would still count toward the total so you couldn't freely clone the stolen ships. Like, I said the idea is incomplete but I think that the 500 ship limit is limits the races that got a bad cluster in the beginning. Whereas a limit based on economic factors allows a catch up of those players. And there is still an upward limit to ships. Take the empire for example their ships are massive whereas the fed ships are small so you would still have less ships as the empire than the feds. You would just have the opportunity to catch up a bit from a bad start instead of swarms of fed ships taking up your own ship count.
An error occurred while saving the comment Kokunai commentedthe math could be tweaked I was just throwing that our as a starting point. It protects from the death spiral, keep large empires from being completely unchecked, while still rewarding large empires.
Kokunai shared this idea · -
3 votes
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86 votes
I agree having this option for just the small freighter you describe would be a waste of effort but a configurable quick build list would be a nice addition.