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  1. 7 votes
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    3 comments  ·  General  ·  Admin →
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    snork commented  · 

    This was almost 4 years ago. I have no clue about the circumstances.

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    snork commented  · 

    Just noticed another one in 52579: Alkes Sector. s#33.

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  2. 1 vote
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    1 comment  ·  General  ·  Admin →
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  3. 1 vote
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    1 comment  ·  General  ·  Admin →
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  4. 1 vote
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  5. 9 votes
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    9 comments  ·  General  ·  Admin →
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    snork commented  · 

    I still don't care for the idea. Maybe have the outer quadrants run with balanced starts for the noobs, but please don't make it the default. If you regulate what is near the HWs, then there will soon be calls to regulate what is far from them. As soon as someone discovers an uninhabited ice ball outside of the core zone while someone else finds 10mil unity Bovinoids, the grumbling will start.

    Part of the allure of the game are the inequities. Even with the tweaks over the years, the fighter races are still perceived to have an advantage over torp races. Most of the experienced players that I know gravitate towards the torp races because of the added challenge. When was the last time you heard of the Crystals winning a game? I don't think that I ever have, but people still play them.

    People who like the game, like the game for what it is. I would rather see a system that *rewards players for not dropping games*, rather than a system designed to placate players who otherwise would. This type of player, that would drop from a game due to a bad start economically, will also be the first to drop a game if things start to go poorly militarily regardless of the state of his economy. That is something that I find even more frustrating, because they often leave valuable ships littered about and planets generating supplies and money. It becomes a big windfall for their neighbours, which is unfair to the rest. Even more so with an enhanced core.

    Because of these inequities, the game will never be totally fair, but that is where skill comes into it. If we keep trying to "fix" every little issue, we'll end up playing on a symmetrical map with everyone's empire having identical planets/natives and everyone playing the same race (that was said tongue in cheek, but I hope you get my drift). That isn't a direction I want to start heading in. The problem isn't the game, the problem is the players who drop out.

    Me, I like the adversity. Back in the day, playing Squad Leader, Star Fleet Battles or any one of a number of other board games, the scenarios were rarely balanced. Snatching victory from the jaws of defeat was always the goal if you were the under dog. If I die early, I start a new game. Simple as that. I cut my teeth on strategy games by having my ass handed to me when I should have won. Equality doesn't matter as much as people might think because skill is the great equalizer.

    With regards to the Gravatonic and HYP races, I imagine what Baer was getting at was that they are not as constrained in the opening rounds of a game and have a much greater range, therefore having a beefed up core might be considered advantageous to them. I would think this might apply to a lesser degree to the cloaking races as well, as they can travel unseen through voids that would otherwise give away another race. So, if that is an accurate assessment, this balanced start idea might actually work against the Robots, Colonies, Federation, Empire and Crystals. I'm not saying it necessarily would, but I can see the potential.

    I could go so far as to maybe climbing on board with bell curving the number of planets in the core area, but I think the natives should be random. People will still drop games if they don't like the planets they come across first outside of the core, so why go through the bother in the first place for 4-8 planets? As mentioned above, you will only serve to create windfalls for the neighbouring races. If people are going to drop from the game, the earlier the better.

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    snork commented  · 

    I don't care for this suggestion. Bad starts are part of the game. Improvise, adapt and overcome. The last game I completed, I finished first. I am about to be the first eliminated in another. Both situations are/were largely due to the start. That's the way the cookie crumbles. If you have a shitty start, best put on your best diplomatic hat and make friends.

  6. 1 vote
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    0 comments  ·  General  ·  Admin →
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  7. 3 votes
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    snork shared this idea  ·