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  1. And some little things that enhance the user experience
    outside the game like agree buttons, polls, and that kind
    of fun stuff please.. ;)

    0 votes
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  2. Add a "galactic star" kind of background picture to the VCR Visual Combat Recording popup to add a small bit more fun to watching VCRs, one of the more fun things to do in VGA Planets.

    3 votes
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  3. A few things that would make the dashboard even more useful:

    List destination as planets or target ship in Fleet View, rather than x,y co-ordinates, if not deep space. This is how it's done when looking at individual ships.

    Include Colonists in the Cargo View. (Or let me know where it is; I'm surprised it's not there already.)

    Include Mission and Primary Enemy. Abbreviated if not enough space.

    Overall, though, I like it. Back in the day I used to keep track of all this by hand, but it got so time consuming that I didn't enjoy it.

    CB1

    3 votes
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  4. Mission added to the Fleet View within the Ships menu.

    Would probably make sense to put this in each ships menu (Status, Cargo and Fleet)

    1 vote
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  5. Hello,

    How about integrating foreign cash and torpedo transfers into the the cargo transfer interface like all other items as well?

    Somehow the btt and btm friendly codes feel added / unhandy for the gameplay - And although i consider myself as a pretty conservative player i don't see any negative effects on the gameplay or the balance of powers.

    Rather the opposite: Allied gaming would become much more intuitive and easier to understand and would allow precise strategies instead of random distribution.

    Of course the fcodes can stay active (for e.g. superspy) and moneydrop on uncolonized planets inactive in…

    21 votes
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  6. I would like to Color Code my planets based on preset conditions, so that I can get a quick overview of my many planets. Example:

    Planets where happines will go below @happinesfactor(ie. 70) after next host
    Planets low population (1 clan)
    Planets with no supplies and no factories

    0 votes
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  7. I experience a massive impact of stronger ion storms (> Level 3) on game play. Level 4 and 5 storms a capable to destroy even mid sized battleships and paralize your economy for a longer period.
    This could (and does in many cases!) lead to a complete tactical desaster.

    For my understanding a random event in a strategy game should never be strong enough to outflanc the players skills and efforts in that amount.

    So my suggestion is either to give the game a possibility to switch them off or to modify them (e.g. storms can only grow till level…

    4 votes
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  8. I suggest you make it contrast more with the surrounding areas.

    2 votes
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  9. 5 votes
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  10. Tweak the layout of the Resource view to improve readability.

    Suggestions:

    Currently it is: Available (6 columns), Ground (4 columns), Densities (4 colunms)

    Instead have each of them as below as an example:

    Mc Available (Now)

    MC Expected next turn

    Supplies Available (Now)

    Supplies Expected next turn

    Neut Available Now/Ground i.e. 200/6000

    Neut Expected Next turn and Density i.e. 50/25%

    Dur Available Now/Ground i.e. 200/6000

    Dur Expected Next turn and Density i.e. 50/25%

    Trit Available Now/Ground i.e. 200/6000

    Trit Expected Next turn and Density i.e. 50/25%

    Moly Available Now/Ground i.e. 200/6000
    Moly Expected Next turn and Density i.e. 50/25%

    There…

    1 vote
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  11. Ships View(s). Display ships name rather than Hull Type.

    Replace the 3 column Hull Type name with the user defined name in the Status window.
    Add Ship name to the other ships views as that is the way most people will identify a ships. No point being able to see what a ship is doing and how much cargo it has if you cant work out which ship it refers to.

    2 votes
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  12. I can't see the Notes field's contents when I am issuing orders to a ship or planet, which makes the Notes field significantly less useful.

    This is currently intended behaviour, as netbook screen resolutions do not provide sufficient screen real estate to fit the Notes field's contents into the object window.

    If the screen resolution of the client were to be detected by the client, then the Notes field could be displayed when there was sufficient space to do so.

    3 votes
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  13. SB view it would be good to have the last turn that the base built.

    Combine this with the ability to sort on the build order, i.e. which base is first with PBx at the top.

    pb1, pb2, pb3 etc, followed by the ID of the starbase which is next in the build order (I think you can always work this out if you know which of your bases built last).

    1 vote
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  14. Try to fit information about the structures onto the Planets view. Unsure where!

    List the following.

    Mines, Max Mines
    Factories, Max Factories
    Defense, Max Defense.

    Maybe possible to fit this in if the screen is redesigned in line with this comment.

    http://planets.uservoice.com/forums/136520-general/suggestions/2464125-planets-view-resources-improve-layout

    1 vote
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  15. Planet View(s) - Ready tick box does not display (-) for single tick.
    Displays a (+) for a double click, but not showing a (-) for a single tick. Seems to work OK in ships.
    Chrome. Reported by others as well in thread.

    0 votes
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  16. Planets and Starbase Screens should have a Notes View. Similar to the Notes view for Ships. An extra tab to also notes.

    1 vote
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  17. Government Type listed by value, not alphabetical. i.e.
    Anarchy, Pre-tribal, Early tribal, Tribal, Feudal, Monarchy, Representative, Participatory, Unity.

    1 vote
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  18. Make the title bar static so that the screen scrolls down but the title is always visible.

    1 vote
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  19. It would be nice to see the details behind the changes to one's achievement and experience point totals on the leaderboards. Some sort of simple log that lists the date, game (link), and a brief explanation of each delta.

    Revealing all historical data could understandably be next to impossible, so this request can be considered just for going forward from the time of implementation.

    2 votes
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  20. I would love to see more of the silly sounds from winplan incorporated into the vcr combat. "We lost jones!" for example ;)

    13 votes
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