Bug: multi-Waypoint turn arrival miscalculation
Minor Bug - The number of turns calculated to arrive at a destination only seems to factor the distance / speed.
It does not factor in plotting multiple waypoints to arrive at the destination.
Example: I set a ship to travel 160ly at warp 9, with 3 waypoints set. It shows 2 turns, because the total distance is under 162ly. Because the ship is making three stops at one stop per turn, the ship will infact arrive on the 3rd turn.
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Glyn commented
This appears to be fixed now to me.