Achievement points and the ladder
The way the ladder is working right now, the best way to get many points is to play as many games as possible against the weakest opponent possible. So if someone would play 20 games against newcomers and win, that someone will have the highest number of achievement points. This promotes the idea of achievement point farming and in the end you'll get people who have a lot of time playing in championship matches, and not necessarily the best players.
What I propose is a system where only games started against equal enemies are rewarded achievement points, or at least diminishing returns for playing against lower ranked players. So for example if an admiral would start a game, playing the race he's admiral of, against newcomers he/she will not get achievement points from it. Instead if he plays against commanders he will.
-
Finn commented
Well, the multiplier is great except that it rewards all players equally for the win. It seems to me that the hard work has been done in creating it in the first place. You could have a player's own personal score be weighed against the multiplier inversely thereby granting a larger bonus for weak players beating stronger ones.
-
big beefer commented
Maybe bring back using the difficulty multiplier when computing achievement points for a game? I liked that nu had this, but then found out it wasn't being used anymore. It would automatically make officer games more valuable (and more so the higher the ranking of the players), which I think is a good and fair thing.