prevent player drops/resign or soft up the consequences for the remaining players
If players leave game it has pre-deciding weight to the outcome of the game. Drop, resign or hit endturn till dead cripples the joy of the remaining players. What can be done?
There are 14 Suggestions out of the discussion on Nu.
1.Improvement of AI and AI replacement. (Logical consequence of Gnerphks post)
2.Improve Reward System for replacement players. To get faster a replacement player (Madinsons suggestion)
3. Die Hard (drops prevented by social pressure.)
4. Change victory conditions. (More survivors)
5. Change way how planetary ownership is dealed. (to prevent resign)
6. Penaltyse drop/resign, prevent start/join other games. (force ppl to stay/prevent abuse and game hopping)
7. Share the planets and ships of the dropper among the remaining players. (Lucks Suggestion)
8. Set back every action of the dropper to turn 1. (Rimatos Suggestion)
9. Value the planets of the dropper and give best planet to weakest player and cycle this among the remaining players till all planets have new owner. (Lucks Suggestion)
10. Interduce a ladder system. Drop/resign in a game equals a drop in ladder. (Commander Koskis suggestion)
11. Players elect the winner by vote (Kelmains suggestion)
12. Players vote for ending the game. If 2/3 of planet and military score vote yes game ends. (ericlavignes suggestion)
13. Players could pause host by vote after a player drop to find a replacement player.
14. PLS game like. Players have a "Disk quota" like ship limit. So players losing still able to build ships. (SMNs suggestion)