Skip to content

General

Help us improve by sharing ideas and voting for the best ones or entering bugs so we can track and fix them.

General

Categories

442 results found

  1. Send out a Strategic Update as part of the new turn notice:

    8 combats
    Lost 3 ships
    Killed 2 ships
    Captured 1 ship
    Capture 2 planets
    Lost 1 planet

    Lost 1 planet to ground combat
    Gained 1 planet from ground combat

    3 planets have native or clans very angry or worse happiness
    Alpha One
    Kashyyk
    Cylon

    82 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  2. Many times when i want to simulate combat outcomes I find myself manually swapping the ship details from the left to right side of the simulator.

    Please put a swap button in the middle of the 2 'sides' that would auto populate the same selections but on opposite sides.

    4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  3. So that people in a game can rate how their diplomacy interactions went with a certain player after a game is finished.

    I would imagine the easiest way would be after a game completes, and you could rate the diplomacy factor of a player on a scale of 5 to 10.

    Maybe even a Feedback system similar to ebay!

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  4. Add a friendly code for having ships/transports drop their cargo (credits/clans/supplies) at the end of a 'jump'/turn.
    This would really speed up colonising.

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  5. I think a good number of players think the old system of a flat 500 ships is a bit outdated. I am one of those. I don't necessarily have a problem with it but, I also think it a change to how limit is calculated could make the game deeper and fleet variation viable. As it is now there are pre determined make ups to face the threats thrown at you not a lot of variation. I propose that the limit be based on fleet weight. With bonuses for Empire growth.

    So, as a starting point I think this is…

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  6. When you give a diplomatic "share intel" or "alliance" you can give it in a Inconditional mode (+), independently whatever other player do, or in a Conditional mode (~) that you will give automatically the information if the other player also gives to you.

    Also, if you are in a conditional mode (~), and the other player take out the diplomacy, you automatically remove the sharing.

    player1 Incoditional (+), player2 nothing (-) => player1 shares, player2 no shares
    player1 Incodicional (+), player2 conditional (~) => player1 shares, player2 shares
    player1 Incodicional (+), player2 inconditional (+) => player1 shares, player2 shares

    8 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  7. I would like for there to be a way where I can tell the game that I just want to cycle through my Super Transport Freighters for example.

    0 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  8. Pretty self-explaining..
    for example:

    1. an empty star map of the game
    2. the current status

    :)

    14 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  9. I think the Emperor game goes in the right direction by putting your Achievement points at risk. I think an interesting game would be: (Even if I were losing I would stick to the end; I paid my points!)

    Unified Winner game:

    Cost to enter = 200 Achievement points in the race you are joining, immediately deducted.

    Winner (Most Planets) - gains 2200 Achievement points (net gain = 2000 pts)

    10 losers - get nothing - already lost 200 Achievement points

    Winning condition = 200 planets or agreement of all current players.

    Players gain experience normally and get destruction points…

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  10. Add the Leaderboard ranking to the User Profile page! This way, I wont have to look up people on the leaderboard.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  11. Not much else to say.

    It would be nice to be able to change settings in the config, alter how homeworld positions are calculated etc.

    11 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  12. As explained in this thread:

    http://planets.nu/discussion/missed-turn-counter

    turns played (turns left at "Turn Ready")

    turns incomplete (turns left at "Turn Viewed")

    turns missed (turns left at "Not Ready Yet")

    14 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  13. Playing BLITZ game, both players lay mines. Both players minesweeping. I go back 1 turn via Time Machine, to check messages. In my past-turn message list, I see the minesweep results of opponent's ships - including readings on his own minefield, with the friendly code. I, of course, being the honorable player that I am... use the new information to my advantage.

    11 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    under review  ·  1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  14. The current Holiday mode is a feature that registered players receive. What about forcing Holiday mode for non-registered players. I've played several games where others have held up the host from running in the early stages of the game. I know there can be good reasons to do this, but it seems like half time its a pre-req for a missed turn.

    How about only letting registered players hold the host from running. non-registered players would be required to get their moves in quickly because if you didn't Holiday mode would kick in and the host would run.

    If you…

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  15. Basically there should be a way to tell the game what order you want your buildings erected in.

    For example lets say I want 14 factories first, and then 21 defense posts next.

    I should be able to set this priority in some way where I can put 14 max factories and 21 max defense posts and the game knows that I want the 14 factories FIRST and then the 21 defense posts.

    Thanks!

    0 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  16. Following darvsters proposals I suggest:

    "What I believe we need is some sort of notice period for joining players. This could be in the form of when a player joins, firstly a notice is sent out to all players telling them that "Player# has joined the #Race"

    "Secondly, the player will not be able to play a turn until the next host run (or the following host run if less than 24hrs) but will be able to look at his turn and take part in diplomatic discussions with all other races"

    "This would enable replacement players to join which is…

    6 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  17. 1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  18. The nu forum is already quite nice and integrated with the game but it is lacking quite a few important features like sticky threads and search. My idea would be to use a phpbb forum for nu. It's completely free and has all the features built in.

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  19. For example, when a ship tells me it's over a new planet, open the ship screen so I can drop clans. Also good when minesweeping (continue sweeping or move on), rioting, invaded (build more defense), and probably other events.

    4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  20. Currently the ability to sort via the ready icons (+, -) does not work. Bugged?
    Chrome. Reported by others in thread also.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  • Don't see your idea?